clean up default_patterns.lua
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parent
efe80985a1
commit
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2
core
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core
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@ -1 +1 @@
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Subproject commit 466d19425481babffe1367f50cccb62593ce013d
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Subproject commit 4c481f811ab7107883dc9ada123652574a8575f6
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@ -67,7 +67,7 @@ local cache_arc = Widget.Arc{
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y = DIAL_Y,
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radius = DIAL_RADIUS,
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thickness = _DIAL_THICKNESS_,
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arc_pattern = schema.purple_rounded
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arc_pattern = schema.PURPLE_ROUNDED
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}
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local total_used = Widget.CriticalText{
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@ -99,7 +99,7 @@ local create_side_rows = function(side_rows_x, side_rows_y, side_rows_tbl)
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x = side_rows_x + _G_INIT_DATA_.SECTION_WIDTH,
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y = current_row_y + _SECTION_HEIGHT_ - 18
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},
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line_pattern = schema.mid_grey
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line_pattern = schema.MID_GREY
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}
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end
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end
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@ -1,73 +1,68 @@
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local c = {}
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local M = {}
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local Color = require 'Color'
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local white = 0xffffffff
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local WHITE = 0xffffffff
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local grey1 = 0xeeeeeeff
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local grey2 = 0xbfbfbfff
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local grey3 = 0xd6d6d6ff
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local grey4 = 0x888888ff
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local grey5 = 0x565656ff
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local grey6 = 0x2f2f2fb2
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local black = 0x000000ff
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local GREY1 = 0xeeeeeeff
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local GREY2 = 0xbfbfbfff
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local GREY3 = 0xd6d6d6ff
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local GREY4 = 0x888888ff
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local GREY5 = 0x565656ff
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local GREY6 = 0x2f2f2fb2
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local BLACK = 0x000000ff
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local blue1 = 0x99CEFFff
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local blue2 = 0xBFE1FFff
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local blue3 = 0x316BA6ff
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local BLUE1 = 0x99CEFFff
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local BLUE2 = 0xBFE1FFff
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local BLUE3 = 0x316BA6ff
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local red1 = 0xFF3333ff
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local red2 = 0xFF8282ff
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local red3 = 0xFFB8B8ff
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local RED1 = 0xFF3333ff
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local RED2 = 0xFF8282ff
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local RED3 = 0xFFB8B8ff
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local purple1 = 0xeecfffff
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local purple2 = 0xcb91ffff
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local purple3 = 0x9523ffff
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local PURPLE1 = 0xeecfffff
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local PURPLE2 = 0xcb91ffff
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local PURPLE3 = 0x9523ffff
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c.white = Color.init{hex_rgba = white}
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M.WHITE = Color.init{hex_rgba = WHITE}
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c.light_grey = Color.init{hex_rgba = grey1}
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c.mid_grey = Color.init{hex_rgba = grey3}
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c.dark_grey = Color.init{hex_rgba = grey4}
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M.LIGHT_GREY = Color.init{hex_rgba = GREY1}
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M.MID_GREY = Color.init{hex_rgba = GREY3}
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M.DARK_GREY = Color.init{hex_rgba = GREY4}
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c.blue = Color.init{hex_rgba = blue2}
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c.red = Color.init{hex_rgba = red2}
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c.purple = Color.init{hex_rgba = purple2}
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M.blue = Color.init{hex_rgba = BLUE2}
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M.red = Color.init{hex_rgba = RED2}
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M.purple = Color.init{hex_rgba = PURPLE2}
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c.grey_rounded = Color.Gradient{
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Color.ColorStop{hex_rgba = grey5, stop = 0.0},
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Color.ColorStop{hex_rgba = grey2, stop = 0.5},
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Color.ColorStop{hex_rgba = grey5, stop = 1.0}
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M.GREY_ROUNDED = Color.Gradient{
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Color.ColorStop{hex_rgba = GREY5, stop = 0.0},
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Color.ColorStop{hex_rgba = GREY2, stop = 0.5},
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Color.ColorStop{hex_rgba = GREY5, stop = 1.0}
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}
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c.blue_rounded = Color.Gradient{
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Color.ColorStop{hex_rgba = blue3, stop = 0.0},
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Color.ColorStop{hex_rgba = blue1, stop = 0.5},
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Color.ColorStop{hex_rgba = blue3, stop = 1.0}
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M.BLUE_ROUNDED = Color.Gradient{
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Color.ColorStop{hex_rgba = BLUE3, stop = 0.0},
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Color.ColorStop{hex_rgba = BLUE1, stop = 0.5},
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Color.ColorStop{hex_rgba = BLUE3, stop = 1.0}
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}
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c.red_rounded = Color.Gradient{
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Color.ColorStop{hex_rgba = red1, stop = 0.0},
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Color.ColorStop{hex_rgba = red3, stop = 0.5},
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Color.ColorStop{hex_rgba = red1, stop = 1.0}
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M.RED_ROUNDED = Color.Gradient{
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Color.ColorStop{hex_rgba = RED1, stop = 0.0},
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Color.ColorStop{hex_rgba = RED3, stop = 0.5},
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Color.ColorStop{hex_rgba = RED1, stop = 1.0}
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}
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c.purple_rounded = Color.Gradient{
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Color.ColorStop{hex_rgba = purple3, stop = 0.0},
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Color.ColorStop{hex_rgba = purple1, stop = 0.5},
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Color.ColorStop{hex_rgba = purple3, stop = 1.0}
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M.PURPLE_ROUNDED = Color.Gradient{
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Color.ColorStop{hex_rgba = PURPLE3, stop = 0.0},
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Color.ColorStop{hex_rgba = PURPLE1, stop = 0.5},
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Color.ColorStop{hex_rgba = PURPLE3, stop = 1.0}
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}
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--~ c.transparent_black = Color.Gradient{
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--~ Color.ColorStop{hex_rgba = grey6, stop = 0.0, force_alpha = 0.7},
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--~ Color.ColorStop{hex_rgba = black, stop = 1.0, force_alpha = 0.7}
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--~ }
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M.TRANSPARENT_BLACK = Color.init{hex_rgba = BLACK, force_alpha = 0.7}
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c.transparent_black = Color.init{hex_rgba = black, force_alpha = 0.7}
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c.transparent_blue = Color.Gradient{
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Color.ColorStop{hex_rgba = blue3, stop = 0.0, force_alpha = 0.2},
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Color.ColorStop{hex_rgba = blue1, stop = 1.0, force_alpha = 1.0}
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M.TRANSPARENT_BLUE = Color.Gradient{
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Color.ColorStop{hex_rgba = BLUE3, stop = 0.0, force_alpha = 0.2},
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Color.ColorStop{hex_rgba = BLUE1, stop = 1.0, force_alpha = 1.0}
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}
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return c
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return M
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