REF make pacman and system modules look pretty
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parent
81b6a6b2aa
commit
862967089f
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@ -1,53 +1,51 @@
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local Common = require 'Common'
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local Geometry = require 'Geometry'
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local __string_match = string.match
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local __string_gmatch = string.gmatch
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return function()
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local TEXT_SPACING = 20
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local _TEXT_SPACING_ = 20
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local __string_match = string.match
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local __string_gmatch = string.gmatch
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local header = Common.Header(
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Geometry.RIGHT_X,
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Geometry.TOP_Y,
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Geometry.SECTION_WIDTH,
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'PACMAN'
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)
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local header = Common.Header(
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Geometry.RIGHT_X,
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Geometry.TOP_Y,
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Geometry.SECTION_WIDTH,
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'PACMAN'
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)
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local rows = Common.initTextRows(
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Geometry.RIGHT_X,
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header.bottom_y,
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Geometry.SECTION_WIDTH,
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_TEXT_SPACING_,
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{'Total', 'Explicit', 'Outdated', 'Orphaned', 'Local'}
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)
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local rows = Common.initTextRows(
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Geometry.RIGHT_X,
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header.bottom_y,
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Geometry.SECTION_WIDTH,
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TEXT_SPACING,
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{'Total', 'Explicit', 'Outdated', 'Orphaned', 'Local'}
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)
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_TEXT_SPACING_ = nil
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local update = function(cr, pacman_stats)
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local stats = __string_match(pacman_stats, '%d+%s+[^%s]+%s+[^%s]+%s+(.*)$')
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if stats then
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local i = 1
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for v in __string_gmatch(stats, '%d+') do
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Common.text_rows_set(rows, cr, i, v)
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i = i + 1
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end
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else
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for i=1, 5 do
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Common.text_rows_set(rows, cr, i, 'N/A')
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local update = function(cr, pacman_stats)
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local stats = __string_match(pacman_stats, '%d+%s+[^%s]+%s+[^%s]+%s+(.*)$')
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if stats then
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local i = 1
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for v in __string_gmatch(stats, '%d+') do
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Common.text_rows_set(rows, cr, i, v)
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i = i + 1
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end
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else
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for i=1, 5 do
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Common.text_rows_set(rows, cr, i, 'N/A')
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end
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end
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end
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end
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local draw_static = function(cr)
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Common.drawHeader(cr, header)
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Common.text_rows_draw_static(rows, cr)
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end
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local draw_static = function(cr)
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Common.drawHeader(cr, header)
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Common.text_rows_draw_static(rows, cr)
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end
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local draw_dynamic = function(cr, pacman_stats)
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update(cr, pacman_stats)
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Common.text_rows_draw_dynamic(rows, cr)
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end
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local draw_dynamic = function(cr, pacman_stats)
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update(cr, pacman_stats)
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Common.text_rows_draw_dynamic(rows, cr)
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end
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return function()
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return {static = draw_static, dynamic = draw_dynamic}
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end
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@ -2,44 +2,43 @@ local Util = require 'Util'
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local Common = require 'Common'
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local Geometry = require 'Geometry'
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local __string_match = string.match
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local _TEXT_SPACING_ = 20
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local header = Common.Header(
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Geometry.LEFT_X,
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Geometry.TOP_Y,
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Geometry.SECTION_WIDTH,
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'SYSTEM'
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)
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local rows = Common.initTextRows(
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Geometry.LEFT_X,
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header.bottom_y,
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Geometry.SECTION_WIDTH,
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_TEXT_SPACING_,
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{'Kernel', 'Uptime', 'Last Upgrade', 'Last Sync'}
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)
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_TEXT_SPACING_ = nil
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local draw_static = function(cr)
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Common.drawHeader(cr, header)
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Common.text_rows_draw_static(rows, cr)
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end
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local draw_dynamic = function(cr, pacman_stats)
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local last_update, last_sync = "N/A", "N/A"
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if pacman_stats then
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last_update, last_sync = __string_match(pacman_stats, "^%d+%s+([^%s]+)%s+([^%s]+).*")
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end
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Common.text_rows_set(rows, cr, 1, Util.conky('$kernel'))
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Common.text_rows_set(rows, cr, 2, Util.conky('$uptime'))
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Common.text_rows_set(rows, cr, 3, last_update)
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Common.text_rows_set(rows, cr, 4, last_sync)
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Common.text_rows_draw_dynamic(rows, cr)
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end
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return function()
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local TEXT_SPACING = 20
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local __string_match = string.match
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local header = Common.Header(
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Geometry.LEFT_X,
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Geometry.TOP_Y,
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Geometry.SECTION_WIDTH,
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'SYSTEM'
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)
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local rows = Common.initTextRows(
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Geometry.LEFT_X,
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header.bottom_y,
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Geometry.SECTION_WIDTH,
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TEXT_SPACING,
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{'Kernel', 'Uptime', 'Last Upgrade', 'Last Sync'}
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)
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local draw_static = function(cr)
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Common.drawHeader(cr, header)
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Common.text_rows_draw_static(rows, cr)
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end
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local draw_dynamic = function(cr, pacman_stats)
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local last_update, last_sync = "N/A", "N/A"
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if pacman_stats then
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last_update, last_sync = __string_match(pacman_stats, "^%d+%s+([^%s]+)%s+([^%s]+).*")
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end
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-- TODO this doesn't need to be update every time
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Common.text_rows_set(rows, cr, 1, Util.conky('$kernel'))
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Common.text_rows_set(rows, cr, 2, Util.conky('$uptime'))
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Common.text_rows_set(rows, cr, 3, last_update)
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Common.text_rows_set(rows, cr, 4, last_sync)
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Common.text_rows_draw_dynamic(rows, cr)
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end
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return {static = draw_static, dynamic = draw_dynamic}
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end
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