REF make pacman module use setup framework
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commit
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@ -1,4 +1,5 @@
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local common = require 'common'
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local common = require 'common'
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local pure = require 'pure'
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local geometry = require 'geometry'
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local geometry = require 'geometry'
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return function(point)
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return function(point)
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@ -7,44 +8,48 @@ return function(point)
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local __string_match = string.match
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local __string_match = string.match
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local __string_gmatch = string.gmatch
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local __string_gmatch = string.gmatch
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local header = common.make_header(
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local mk_header = pure.partial(
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point.x,
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common.mk_header,
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point.y,
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'PACMAN',
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geometry.SECTION_WIDTH,
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geometry.SECTION_WIDTH,
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'PACMAN'
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point.x
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)
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)
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local rows = common.make_text_rows(
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local mk_stats = function(y)
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point.x,
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local obj = common.make_text_rows(
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header.bottom_y,
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point.x,
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geometry.SECTION_WIDTH,
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y,
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TEXT_SPACING,
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geometry.SECTION_WIDTH,
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{'Total', 'Explicit', 'Outdated', 'Orphaned', 'Local'}
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TEXT_SPACING,
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)
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{'Total', 'Explicit', 'Outdated', 'Orphaned', 'Local'}
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)
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local update = function(pacman_stats)
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local update = function(pacman_stats)
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local stats = __string_match(pacman_stats, '%d+%s+[^%s]+%s+[^%s]+%s+(.*)$')
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local stats = __string_match(pacman_stats, '%d+%s+[^%s]+%s+[^%s]+%s+(.*)$')
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if stats then
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if stats then
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local i = 1
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local i = 1
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for v in __string_gmatch(stats, '%d+') do
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for v in __string_gmatch(stats, '%d+') do
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common.text_rows_set(rows, i, v)
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common.text_rows_set(obj, i, v)
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i = i + 1
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i = i + 1
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end
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end
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else
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else
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for i=1, 5 do
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for i = 1, 5 do
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common.text_rows_set(rows, i, 'N/A')
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common.text_rows_set(obj, i, 'N/A')
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end
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end
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end
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end
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end
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return common.mk_acc(
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TEXT_SPACING * 4,
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update,
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pure.partial(common.text_rows_draw_static, obj),
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pure.partial(common.text_rows_draw_dynamic, obj)
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)
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end
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end
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local draw_static = function(cr)
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return common.reduce_blocks_(
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common.draw_header(cr, header)
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point.y,
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common.text_rows_draw_static(rows, cr)
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{
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end
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common.mk_block(mk_header, true, 0),
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common.mk_block(mk_stats, true, 0),
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local draw_dynamic = function(cr)
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}
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common.text_rows_draw_dynamic(rows, cr)
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)
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end
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return {static = draw_static, dynamic = draw_dynamic, update = update}
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end
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end
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