let Vector2 = \(a : Type) -> { x : a, y : a } let Point = Vector2 Natural let Margin = Vector2 Natural let FSPath = { name : Text, path : Text } let TextGeo = { Type = { text_spacing : Natural }, default.text_spacing = 20 } let SepGeo = { Type = { sep_spacing : Natural }, default.sep_spacing = 20 } let PlotGeo_ = { Type = { sec_break : Natural, height : Natural, ticks_y : Natural } , default = { sec_break = 20, height = 56, ticks_y = 4 } } let PlotGeo = { Type = { plot : PlotGeo_.Type }, default.plot = PlotGeo_::{=} } let TableGeo_ = { Type = { sec_break : Natural }, default.sec_break = 20 } let TableGeo = { Type = { table : TableGeo_.Type }, default.table = TableGeo_::{=} } let FSGeo = { Type = { bar_spacing : Natural, bar_pad : Natural } //\\ SepGeo.Type , default = { bar_spacing = 20, bar_pad = 100 } /\ SepGeo::{=} } let GfxGeo = { Type = SepGeo.Type //\\ PlotGeo.Type //\\ TextGeo.Type , default = SepGeo::{=} /\ PlotGeo::{=} /\ TextGeo::{=} } let MemGeo = { Type = TextGeo.Type //\\ PlotGeo.Type //\\ TableGeo.Type , default = TextGeo::{=} /\ PlotGeo::{=} /\ TableGeo::{=} } let ProcGeo = { Type = GfxGeo.Type //\\ TableGeo.Type , default = GfxGeo::{=} /\ TableGeo::{=} } let PwrGeo = { Type = TextGeo.Type //\\ PlotGeo.Type , default = TextGeo::{=} /\ PlotGeo::{=} } let FileSystem = { Type = { show_smart : Bool, fs_paths : List FSPath, geometry : FSGeo.Type } , default.geometry = FSGeo::{=} } let Graphics = { Type = { dev_power : Text , show_temp : Bool , show_clock : Bool , show_gpu_util : Bool , show_mem_util : Bool , show_vid_util : Bool , geometry : GfxGeo.Type } , default.geometry = GfxGeo::{=} } let Memory = { Type = { show_stats : Bool , show_plot : Bool , show_swap : Bool , table_rows : Natural , geometry : MemGeo.Type } , default.geometry = MemGeo::{=} } let Network = { Type = { geometry : PlotGeo.Type }, default.geometry = PlotGeo::{=} } let Processor = { Type = { core_rows : Natural , core_padding : Natural , show_stats : Bool , show_plot : Bool , table_rows : Natural , geometry : ProcGeo.Type } , default.geometry = ProcGeo::{=} } let RaplSpec = { name : Text, address : Text } let Pacman = { Type = { geometry : TextGeo.Type }, default.geometry = TextGeo::{=} } let Power = { Type = { battery : Text, rapl_specs : List RaplSpec, geometry : PwrGeo.Type } , default.geometry = PwrGeo::{=} } let ReadWrite = { Type = { devices : List Text, geometry : PlotGeo.Type } , default.geometry = PlotGeo::{=} } let System = Pacman let ModType = < filesystem : FileSystem.Type | graphics : Graphics.Type | memory : Memory.Type | network : Network.Type | pacman : Pacman.Type | processor : Processor.Type | power : Power.Type | readwrite : ReadWrite.Type | system : System.Type > let Annotated = \(a : Type) -> { type : Text, data : a } let Block = < Pad : Natural | Mod : Annotated ModType > let Column_ = { blocks : List Block, width : Natural } let Column = < CPad : Natural | CCol : Column_ > let Panel_ = { columns : List Column, margins : Margin } let Panel = < PPad : Natural | PPanel : Panel_ > let Layout = { anchor : Point, panels : List Panel } let Sizes = { Type = { normal : Natural , plot_label : Natural , table : Natural , header : Natural } , default = { normal = 13, plot_label = 8, table = 11, header = 15 } } let Font = { Type = { family : Text, sizes : Sizes.Type } , default = { family = "Neuropolitical", sizes = Sizes::{=} } } let PlotGeometry = { Type = { seconds : Natural, ticks_x : Natural } , default = { seconds = 90, ticks_x = 9 } } let TableGeometry = { Type = { name_chars : Natural , padding : Margin , header_padding : Natural , row_spacing : Natural } , default = { name_chars = 8 , padding = { x = 6, y = 15 } , header_padding = 20 , row_spacing = 16 } } let HeaderGeometry = { Type = { underline_offset : Natural, padding : Natural } , default = { underline_offset = 26, padding = 19 } } let Geometry = { Type = { plot : PlotGeometry.Type , table : TableGeometry.Type , header : HeaderGeometry.Type } , default = { plot = PlotGeometry::{=} , table = TableGeometry::{=} , header = HeaderGeometry::{=} } } let StopRGB = { color : Natural, stop : Double } let StopRGBA = { color : Natural, stop : Double, alpha : Double } let ColorAlpha = { color : Natural, alpha : Double } let Pattern = < RGB : Natural | RGBA : ColorAlpha | GradientRGB : List StopRGB | GradientRGBA : List StopRGBA > let annotatePattern = \(a : Pattern) -> { type = showConstructor a, data = a } : Annotated Pattern let mod = \(a : ModType) -> Block.Mod { type = showConstructor a, data = a } let APattern = Annotated Pattern let symGradient = \(c0 : Natural) -> \(c1 : Natural) -> annotatePattern ( Pattern.GradientRGB [ { color = c0, stop = 0.0 } , { color = c1, stop = 0.5 } , { color = c0, stop = 1.0 } ] ) let Patterns = { Type = { header : APattern , panel : { bg : APattern } , text : { active : APattern, inactive : APattern, critical : APattern } , border : APattern , plot : { grid : APattern , outline : APattern , data : { border : APattern, fill : APattern } } , indicator : { bg : APattern, fg : { active : APattern, critical : APattern } } } , default = { header = annotatePattern (Pattern.RGB 0xefefef) , panel.bg = annotatePattern (Pattern.RGBA { color = 0x121212, alpha = 0.7 }) , text = { active = annotatePattern (Pattern.RGB 0xbfe1ff) , inactive = annotatePattern (Pattern.RGB 0xc8c8c8) , critical = annotatePattern (Pattern.RGB 0xff8282) } , border = annotatePattern (Pattern.RGB 0x888888) , plot = { grid = annotatePattern (Pattern.RGB 0x666666) , outline = annotatePattern (Pattern.RGB 0x777777) , data = { border = annotatePattern ( Pattern.GradientRGB [ { color = 0x003f7c, stop = 0.0 } , { color = 0x1e90ff, stop = 1.0 } ] ) , fill = annotatePattern ( Pattern.GradientRGBA [ { color = 0x316ece, stop = 0.2, alpha = 0.5 } , { color = 0x8cc7ff, stop = 1.0, alpha = 1.0 } ] ) } } , indicator = { bg = symGradient 0x565656 0xbfbfbf , fg = { active = symGradient 0x316BA6 0x99CEFF , critical = symGradient 0xFF3333 0xFFB8B8 } } } } let Theme = { Type = { font : Font.Type , geometry : Geometry.Type , patterns : Patterns.Type } , default = { font = Font::{=}, geometry = Geometry::{=}, patterns = Patterns::{=} } } let Bootstrap = { update_interval : Natural, dimensions : Point } let Config = { bootstrap : Bootstrap, theme : Theme.Type, layout : Layout } let toConfig = \(i : Natural) -> \(x : Natural) -> \(y : Natural) -> \(t : Theme.Type) -> \(l : Layout) -> { bootstrap = { update_interval = i, dimensions = { x, y } } , theme = t , layout = l } : Config in { toConfig , Block , Column , ModType , Layout , Panel , FSPath , FileSystem , Graphics , Memory , Network , Pacman , Processor , Power , ReadWrite , System , Theme , mod }