local M = {} local pure = require 'pure' local geom = require 'geom' local fill_rect = require 'fill_rect' -------------------------------------------------------------------------------- -- compile entire layout local reduce_modules_y = function(common, modlist, init_x, width, acc, new) if type(new) == "number" then acc.next_y = acc.next_y + new else -- gross... local m = modlist[new](common, width, geom.make_point(init_x, acc.next_y)) local secs = {} for i = 1, #m do secs[i] = m[i] end local r = common.compile_module(m.header, m.point, m.width, m.top, table.unpack(secs)) if m.update_wrapper ~= nil then r = pure.map_at("update", m.update_wrapper, r) end table.insert(acc.fgroups, {update = r.update, static = r.static, dynamic = r.dynamic}) acc.next_x = math.max(acc.next_x, r.next_x) acc.next_y = r.next_y end return acc end local reduce_modules_x = function(common, modlist, init_y, acc, x_mods) if type(x_mods) == "number" then acc.next_x = acc.next_x + x_mods else local r = pure.reduce( pure.partial(reduce_modules_y, common, modlist, acc.next_x, x_mods.width), {next_x = acc.next_x, next_y = init_y, fgroups = acc.fgroups}, x_mods.blocks ) acc.fgroups = r.fgroups acc.next_x = r.next_x acc.next_y = math.max(acc.next_y, r.next_y) end return acc end local arrange_panel_modules = function(common, modlist, point, mods) local r = pure.reduce( pure.partial(reduce_modules_x, common, modlist, point.y), {next_x = point.x, next_y = point.y, fgroups = {}}, mods ) return { point_ul = point, width = r.next_x - point.x, height = r.next_y - point.y, update = pure.map_keys('update', r.fgroups), static = pure.map_keys('static', r.fgroups), dynamic = pure.map_keys('dynamic', r.fgroups), } end local build_surface = function(common, box, fs) local panel_line_thickness = 1 -- move over by half a pixel so the lines don't need to be antialiased local _x = box.corner.x + 0.5 local _y = box.corner.y + 0.5 local panel = common.make_panel(_x, _y, box.width, box.height, panel_line_thickness) local cs_x = _x - panel_line_thickness * 0.5 local cs_y = _y - panel_line_thickness * 0.5 local cs_w = box.width + panel_line_thickness local cs_h = box.height + panel_line_thickness local cs = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, cs_w, cs_h) local cr = cairo_create(cs) cairo_translate(cr, -cs_x, -cs_y) fill_rect.draw(panel, cr) for i = 1, #fs do fs[i](cr) end cairo_destroy(cr) return {x = cs_x, y = cs_y, s = cs} end local reduce_static = function(common, mods, y, acc, panel_mods) if type(panel_mods) == "number" then acc.next_x = acc.next_x + panel_mods else local margins = panel_mods.margins local margin_x = margins[1] local margin_y = margins[2] local mpoint = geom.make_point(acc.next_x + margin_x, y + margin_y) local r = arrange_panel_modules(common, mods, mpoint, panel_mods.columns) local w = r.width + margin_x * 2 local h = r.height + margin_y * 2 local pbox = geom.make_box(acc.next_x, y, w, h) acc.next_x = acc.next_x + w acc.static = pure.flatten({acc.static, {build_surface(common, pbox, r.static)}}) acc.update = pure.flatten({acc.update, r.update}) acc.dynamic = pure.flatten({acc.dynamic, r.dynamic}) end return acc end M.compile_layout = function(common, point, mods, module_sets) local __cairo_set_source_surface = cairo_set_source_surface local __cairo_paint = cairo_paint local r = pure.reduce( pure.partial( reduce_static, common, mods, point.y ), {next_x = point.x, static = {}, update = {}, dynamic = {}}, module_sets ) local cs = r.static return { static = function(cr) for i = 1, #cs do local c = cs[i] __cairo_set_source_surface(cr, c.s, c.x, c.y) __cairo_paint(cr) end end, update = pure.sequence(table.unpack(r.update)), dynamic = pure.sequence(table.unpack(r.dynamic)), } end return M