local c = {} local Text = require 'Text' local _TONUMBER = tonumber local set = function(obj, cr, text, force) if text and text ~= obj.pretext then obj.value = _TONUMBER(text) or 0 if force == 0 then obj.current_source = obj.critical.source elseif force == 1 then obj.current_source = obj.source else if obj.critical.enabled(obj.value) then obj.current_source = obj.critical.source else obj.current_source = obj.source end end Text.set(obj, cr, text) end end c.draw = Text.draw c.set = set return c