local M = {} local Color = require 'Color' local Util = require 'Util' -- text colors M.HEADER_FG = Color.init{hex_rgba = 0xffffff} M.INACTIVE_TEXT_FG = Color.init{hex_rgba = 0xeeeeee} -- TODO this is also the plot label color M.MID_GREY = Color.init{hex_rgba = 0xd6d6d6} M.BORDER_FG = Color.init{hex_rgba = 0x888888} M.PRIMARY_FG = Color.init{hex_rgba = 0xbfe1ff} M.SECONDARY_FG = Color.init{hex_rgba = 0xcb91ff} M.TERTIARY_FG = Color.init{hex_rgba = 0xefe7aa} M.CRITICAL_FG = Color.init{hex_rgba = 0xff8282} -- arc patterns local GREY2 = 0xbfbfbf local GREY5 = 0x565656 M.INDICATOR_BG = Color.Gradient{ Color.ColorStop{hex_rgba = GREY5, stop = 0.0}, Color.ColorStop{hex_rgba = GREY2, stop = 0.5}, Color.ColorStop{hex_rgba = GREY5, stop = 1.0} } local BLUE1 = 0x99CEFF local BLUE3 = 0x316BA6 M.INDICATOR_FG_PRIMARY = Color.Gradient{ Color.ColorStop{hex_rgba = BLUE3, stop = 0.0}, Color.ColorStop{hex_rgba = BLUE1, stop = 0.5}, Color.ColorStop{hex_rgba = BLUE3, stop = 1.0} } local PURPLE1 = 0xeecfff local PURPLE3 = 0x9523ff M.INDICATOR_FG_SECONDARY = Color.Gradient{ Color.ColorStop{hex_rgba = PURPLE3, stop = 0.0}, Color.ColorStop{hex_rgba = PURPLE1, stop = 0.5}, Color.ColorStop{hex_rgba = PURPLE3, stop = 1.0} } local RED1 = 0xFF3333 local RED3 = 0xFFB8B8 M.INDICATOR_FG_CRITICAL = Color.Gradient{ Color.ColorStop{hex_rgba = RED1, stop = 0.0}, Color.ColorStop{hex_rgba = RED3, stop = 0.5}, Color.ColorStop{hex_rgba = RED1, stop = 1.0} } -- plot patterns local PLOT_BLUE1 = 0x003f7c local PLOT_BLUE2 = 0x1e90ff local PLOT_BLUE3 = 0x316ece local PLOT_BLUE4 = 0x8cc7ff M.PLOT_FILL_BORDER_PRIMARY = Color.Gradient{ Color.ColorStop{hex_rgba = PLOT_BLUE1, stop = 0.0}, Color.ColorStop{hex_rgba = PLOT_BLUE2, stop = 1.0} } M.PLOT_FILL_BG_PRIMARY = Color.Gradient{ Color.ColorStop{hex_rgba = PLOT_BLUE3, stop = 0.0, alpha = 0.2}, Color.ColorStop{hex_rgba = PLOT_BLUE4, stop = 1.0, alpha = 1.0} } local PLOT_PURPLE1 = 0x3e0077 local PLOT_PURPLE2 = 0x9523ff local PLOT_PURPLE3 = 0x7a30a3 local PLOT_PURPLE4 = 0xeac4ff M.PLOT_FILL_BORDER_SECONDARY = Color.Gradient{ Color.ColorStop{hex_rgba = PLOT_PURPLE1, stop = 0.0}, Color.ColorStop{hex_rgba = PLOT_PURPLE2, stop = 1.0} } M.PLOT_FILL_BG_SECONDARY = Color.Gradient{ Color.ColorStop{hex_rgba = PLOT_PURPLE3, stop = 0.0, alpha = 0.2}, Color.ColorStop{hex_rgba = PLOT_PURPLE4, stop = 1.0, alpha = 1.0} } local PLOT_YELLOW1 = 0x231f00 local PLOT_YELLOW2 = 0x7c6f00 local PLOT_YELLOW3 = 0x8c8225 local PLOT_YELLOW4 = 0xfff387 M.PLOT_FILL_BORDER_TERTIARY = Color.Gradient{ Color.ColorStop{hex_rgba = PLOT_YELLOW1, stop = 0.0}, Color.ColorStop{hex_rgba = PLOT_YELLOW2, stop = 1.0} } M.PLOT_FILL_BG_TERTIARY = Color.Gradient{ Color.ColorStop{hex_rgba = PLOT_YELLOW3, stop = 0.0, alpha = 0.2}, Color.ColorStop{hex_rgba = PLOT_YELLOW4, stop = 1.0, alpha = 1.0} } -- panel pattern M.PANEL_BG = Color.init{hex_rgba = 0x000000, alpha = 0.7} M = Util.set_finalizer(M, function() print('Cleaning up Patterns.lua') end) return M