conky-config/drawing/graphics.lua

237 lines
6.9 KiB
Lua

local pure = require 'pure'
local i_o = require 'i_o'
return function(update_freq, config, common, width, point)
local SEPARATOR_SPACING = 20
local TEXT_SPACING = 20
local PLOT_SEC_BREAK = 20
local PLOT_HEIGHT = 56
local NA = 'N/A'
local NVIDIA_EXE = 'nvidia-settings'
local __string_match = string.match
local __tonumber = tonumber
-----------------------------------------------------------------------------
-- nvidia state
i_o.exe_assert(NVIDIA_EXE)
-- vars to process the nv settings glob
--
-- glob will be of the form:
-- <used_mem>
-- <total_mem>
-- <temp>
-- <gpu_freq>,<mem_freq>
-- graphics=<gpu_util>, memory=<mem_util>, video=<vid_util>, PCIe=<pci_util>
local NV_QUERY = NVIDIA_EXE..
' -t'..
' -q UsedDedicatedGPUmemory'..
' -q TotalDedicatedGPUmemory'..
' -q ThermalSensorReading'..
' -q [gpu:0]/GPUCurrentClockFreqs'..
' -q [gpu:0]/GPUutilization'
local NV_REGEX = '(%d+)\n'..
'(%d+)\n'..
'(%d+)\n'..
'(%d+),(%d+)\n'..
'graphics=(%d+), memory=%d+, video=(%d+), PCIe=%d+\n'
local GPU_BUS_CTRL = '/sys/bus/pci/devices/0000:01:00.0/power/control'
local mod_state = {
error = false,
used_memory = 0,
total_memory = 0,
temp_reading = 0,
gpu_frequency = 0,
memory_frequency = 0,
gpu_utilization = 0,
vid_utilization = 0
}
local update_state = function()
if i_o.read_file(GPU_BUS_CTRL, nil, '*l') == 'on' then
local nvidia_settings_glob = i_o.execute_cmd(NV_QUERY)
if nvidia_settings_glob == '' then
mod_state.error = 'Error'
else
mod_state.used_memory,
mod_state.total_memory,
mod_state.temp_reading,
mod_state.gpu_frequency,
mod_state.memory_frequency,
mod_state.gpu_utilization,
mod_state.vid_utilization
= __string_match(nvidia_settings_glob, NV_REGEX)
mod_state.error = false
end
else
mod_state.error = 'Off'
end
end
-----------------------------------------------------------------------------
-- helper functions
local _from_state = function(def, get, set)
return function()
if mod_state.error == false then
set(get(mod_state))
else
set(def)
end
end
end
local _mk_plot = function(label, getter, y)
local obj = common.make_tagged_maybe_percent_timeseries(
point.x,
y,
width,
PLOT_HEIGHT,
PLOT_SEC_BREAK,
label,
update_freq
)
local update = _from_state(
false,
getter,
pure.partial(common.tagged_maybe_percent_timeseries_set, obj)
)
local static = pure.partial(common.tagged_percent_timeseries_draw_static, obj)
local dynamic = pure.partial(common.tagged_percent_timeseries_draw_dynamic, obj)
return common.mk_acc(
width,
PLOT_HEIGHT + PLOT_SEC_BREAK,
update,
static,
dynamic
)
end
-----------------------------------------------------------------------------
-- gpu status
local mk_status = function(y)
local obj = common.make_text_row(
point.x,
y,
width,
'Status'
)
local update = function()
if mod_state.error == false then
common.text_row_set(obj, 'On')
else
common.text_row_set(obj, mod_state.error)
end
end
local static = pure.partial(common.text_row_draw_static, obj)
local dynamic = pure.partial(common.text_row_draw_dynamic, obj)
return common.mk_acc(width, 0, update, static, dynamic)
end
-----------------------------------------------------------------------------
-- gpu temperature
local mk_temp = function(y)
local obj = common.make_threshold_text_row(
point.x,
y,
width,
'Internal Temperature',
function(s)
if s == -1 then return NA else return string.format('%s°C', s) end
end,
80
)
local update = _from_state(
-1,
function(s) return __tonumber(s.temp_reading) end,
pure.partial(common.threshold_text_row_set, obj)
)
local static = pure.partial(common.threshold_text_row_draw_static, obj)
local dynamic = pure.partial(common.threshold_text_row_draw_dynamic, obj)
return common.mk_acc(width, 0, update, static, dynamic)
end
-----------------------------------------------------------------------------
-- gpu clock speeds
local mk_clock = function(y)
local obj = common.make_text_rows(
point.x,
y,
width,
TEXT_SPACING,
{'GPU Clock Speed', 'memory Clock Speed'}
)
local update = function()
if mod_state.error == false then
common.text_rows_set(obj, 1, mod_state.gpu_frequency..' Mhz')
common.text_rows_set(obj, 2, mod_state.memory_frequency..' Mhz')
else
common.text_rows_set(obj, 1, NA)
common.text_rows_set(obj, 2, NA)
end
end
local static = pure.partial(common.text_rows_draw_static, obj)
local dynamic = pure.partial(common.text_rows_draw_dynamic, obj)
return common.mk_acc(width, TEXT_SPACING, update, static, dynamic)
end
-----------------------------------------------------------------------------
-- gpu utilization plot
local mk_gpu_util = pure.partial(
_mk_plot,
'GPU utilization',
function(s) return s.gpu_utilization end
)
-----------------------------------------------------------------------------
-- gpu memory consumption plot
local mk_mem_util = pure.partial(
_mk_plot,
'Memory utilization',
function(s) return s.used_memory / s.total_memory * 100 end
)
-----------------------------------------------------------------------------
-- gpu video utilization plot
local mk_vid_util = pure.partial(
_mk_plot,
'Video utilization',
function(s) return s.vid_utilization end
)
-----------------------------------------------------------------------------
-- main drawing functions
return {
header = 'NVIDIA GRAPHICS',
point = point,
width = width,
set_state = update_state,
top = {{mk_status, true, SEPARATOR_SPACING}},
common.mk_section(
SEPARATOR_SPACING,
{mk_temp, config.show_temp, SEPARATOR_SPACING}
),
common.mk_section(
SEPARATOR_SPACING,
{mk_clock, config.show_clock, SEPARATOR_SPACING}
),
common.mk_section(
SEPARATOR_SPACING,
{mk_gpu_util, config.show_gpu_util, PLOT_SEC_BREAK},
{mk_mem_util, config.show_mem_util, PLOT_SEC_BREAK},
{mk_vid_util, config.show_vid_util, 0}
)
}
end