conky-config/config/config.dhall

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let Vector2 = \(a : Type) -> { x : a, y : a }
let Point = Vector2 Natural
let Margin = Vector2 Natural
let FSPath = { name : Text, path : Text }
let FSGeo =
{ Type = { spacing : Natural, bar_pad : Natural, sep_spacing : Natural }
, default = { spacing = 20, bar_pad = 100, sep_spacing = 20 }
}
let FileSystem =
{ Type =
{ show_smart : Bool, fs_paths : List FSPath, geometry : FSGeo.Type }
, default.geometry = FSGeo::{=}
}
let PlotGeo =
{ Type = { sec_break : Natural, height : Natural }
, default = { sec_break = 20, height = 56 }
}
let GfxGeo =
{ Type =
{ sep_spacing : Natural, text_spacing : Natural, plot : PlotGeo.Type }
, default = { sep_spacing = 20, text_spacing = 20, plot = PlotGeo::{=} }
}
let Graphics =
{ Type =
{ dev_power : Text
, show_temp : Bool
, show_clock : Bool
, show_gpu_util : Bool
, show_mem_util : Bool
, show_vid_util : Bool
, geometry : GfxGeo.Type
}
, default.geometry = GfxGeo::{=}
}
let MemGeo =
{ Type = { text_spacing : Natural, plot : PlotGeo.Type }
, default = { plot = PlotGeo::{=}, text_spacing = 20 }
}
let Memory =
{ Type =
{ show_stats : Bool
, show_plot : Bool
, show_swap : Bool
, table_rows : Natural
, geometry : MemGeo.Type
}
, default.geometry = MemGeo::{=}
}
let Network =
{ Type = { geometry : { plot : PlotGeo.Type } }
, default.geometry.plot = PlotGeo::{=}
}
let ProcGeo = { Type = { plot : PlotGeo.Type }, default.plot = PlotGeo::{=} }
let Processor =
{ Type =
{ core_rows : Natural
, core_padding : Natural
, show_stats : Bool
, show_plot : Bool
, table_rows : Natural
, geometry : ProcGeo.Type
}
, default.geometry = ProcGeo::{=}
}
let RaplSpec = { name : Text, address : Text }
let PwrGeo =
{ Type = { text_spacing : Natural, plot : PlotGeo.Type }
, default = { text_spacing = 20, plot = PlotGeo::{=} }
}
let Pacman =
{ Type = { geometry : { text_spacing : Natural } }
, default.geometry.text_spacing = 20
}
let Power =
{ Type =
{ battery : Text, rapl_specs : List RaplSpec, geometry : PwrGeo.Type }
, default.geometry = PwrGeo::{=}
}
let RWGeo = { Type = { plot : PlotGeo.Type }, default.plot = PlotGeo::{=} }
let ReadWrite =
{ Type = { devices : List Text, geometry : RWGeo.Type }
, default.geometry = RWGeo::{=}
}
let System = Pacman
let ModType =
< filesystem : FileSystem.Type
| graphics : Graphics.Type
| memory : Memory.Type
| network : Network.Type
| pacman : Pacman.Type
| processor : Processor.Type
| power : Power.Type
| readwrite : ReadWrite.Type
| system : System.Type
>
let Annotated = \(a : Type) -> { type : Text, data : a }
let Block = < Pad : Natural | Mod : Annotated ModType >
let Column_ = { blocks : List Block, width : Natural }
let Column = < CPad : Natural | CCol : Column_ >
let Panel_ = { columns : List Column, margins : Margin }
let Panel = < PPad : Natural | PPanel : Panel_ >
let Layout = { anchor : Point, panels : List Panel }
let Sizes =
{ Type =
{ normal : Natural
, plot_label : Natural
, table : Natural
, header : Natural
}
, default = { normal = 13, plot_label = 8, table = 11, header = 15 }
}
let Font =
{ Type = { family : Text, sizes : Sizes.Type }
, default = { family = "Neuropolitical", sizes = Sizes::{=} }
}
let PlotGeometry =
{ Type =
{ spacing : Natural
, height : Natural
, seconds : Natural
, ticks : Vector2 Natural
}
, default =
{ seconds = 90, ticks = { x = 9, y = 4 }, height = 56, spacing = 20 }
}
let TableGeometry =
{ Type =
{ name_chars : Natural
, padding : Margin
, header_padding : Natural
, row_spacing : Natural
}
, default =
{ name_chars = 8
, padding = { x = 6, y = 15 }
, header_padding = 20
, row_spacing = 16
}
}
let HeaderGeometry =
{ Type = { underline_offset : Natural, padding : Natural }
, default = { underline_offset = 26, padding = 19 }
}
let Geometry =
{ Type =
{ plot : PlotGeometry.Type
, table : TableGeometry.Type
, header : HeaderGeometry.Type
}
, default =
{ plot = PlotGeometry::{=}
, table = TableGeometry::{=}
, header = HeaderGeometry::{=}
}
}
let StopRGB = { color : Natural, stop : Double }
let StopRGBA = { color : Natural, stop : Double, alpha : Double }
let ColorAlpha = { color : Natural, alpha : Double }
let Pattern =
< RGB : Natural
| RGBA : ColorAlpha
| GradientRGB : List StopRGB
| GradientRGBA : List StopRGBA
>
let annotatePattern =
\(a : Pattern) ->
{ type = showConstructor a, data = a } : Annotated Pattern
let mod = \(a : ModType) -> Block.Mod { type = showConstructor a, data = a }
let APattern = Annotated Pattern
let symGradient =
\(c0 : Natural) ->
\(c1 : Natural) ->
annotatePattern
( Pattern.GradientRGB
[ { color = c0, stop = 0.0 }
, { color = c1, stop = 0.5 }
, { color = c0, stop = 1.0 }
]
)
let Patterns =
{ Type =
{ header : APattern
, panel : { bg : APattern }
, text :
{ active : APattern, inactive : APattern, critical : APattern }
, border : APattern
, plot :
{ grid : APattern
, outline : APattern
, data : { border : APattern, fill : APattern }
}
, indicator :
{ bg : APattern, fg : { active : APattern, critical : APattern } }
}
, default =
{ header = annotatePattern (Pattern.RGB 0xefefef)
, panel.bg
= annotatePattern (Pattern.RGBA { color = 0x121212, alpha = 0.7 })
, text =
{ active = annotatePattern (Pattern.RGB 0xbfe1ff)
, inactive = annotatePattern (Pattern.RGB 0xc8c8c8)
, critical = annotatePattern (Pattern.RGB 0xff8282)
}
, border = annotatePattern (Pattern.RGB 0x888888)
, plot =
{ grid = annotatePattern (Pattern.RGB 0x666666)
, outline = annotatePattern (Pattern.RGB 0x777777)
, data =
{ border =
annotatePattern
( Pattern.GradientRGB
[ { color = 0x003f7c, stop = 0.0 }
, { color = 0x1e90ff, stop = 1.0 }
]
)
, fill =
annotatePattern
( Pattern.GradientRGBA
[ { color = 0x316ece, stop = 0.2, alpha = 0.5 }
, { color = 0x8cc7ff, stop = 1.0, alpha = 1.0 }
]
)
}
}
, indicator =
{ bg = symGradient 0x565656 0xbfbfbf
, fg =
{ active = symGradient 0x316BA6 0x99CEFF
, critical = symGradient 0xFF3333 0xFFB8B8
}
}
}
}
let Theme =
{ Type =
{ font : Font.Type
, geometry : Geometry.Type
, patterns : Patterns.Type
}
, default =
{ font = Font::{=}, geometry = Geometry::{=}, patterns = Patterns::{=} }
}
let Bootstrap = { update_interval : Natural, dimensions : Point }
let Config = { bootstrap : Bootstrap, theme : Theme.Type, layout : Layout }
let toConfig =
\(i : Natural) ->
\(x : Natural) ->
\(y : Natural) ->
\(t : Theme.Type) ->
\(l : Layout) ->
{ bootstrap = { update_interval = i, dimensions = { x, y } }
, theme = t
, layout = l
}
: Config
in { toConfig
, Block
, Column
, ModType
, Layout
, Panel
, FSPath
, FileSystem
, Graphics
, Memory
, Network
, Pacman
, Processor
, Power
, ReadWrite
, System
, Theme
, mod
}