conky-config/drawing/Graphics.lua

310 lines
7.6 KiB
Lua

local M = {}
local CriticalText = require 'CriticalText'
local Text = require 'Text'
local TextColumn = require 'TextColumn'
local Line = require 'Line'
local LabelPlot = require 'LabelPlot'
local Util = require 'Util'
local __tonumber = tonumber
local __string_find = string.find
local __string_match = string.match
local _MODULE_Y_ = 145
local _SEPARATOR_SPACING_ = 20
local _TEXT_SPACING_ = 20
local _PLOT_SEC_BREAK_ = 20
local _PLOT_HEIGHT_ = 56
local header = _G_Widget_.Header{
x = _G_INIT_DATA_.LEFT_X,
y = _MODULE_Y_,
width = _G_INIT_DATA_.SECTION_WIDTH,
header = 'NVIDIA GRAPHICS'
}
local _RIGHT_X_ = _G_INIT_DATA_.LEFT_X + _G_INIT_DATA_.SECTION_WIDTH
local status = {
label = _G_Widget_.Text{
x = _G_INIT_DATA_.LEFT_X,
y = header.bottom_y,
text = 'Status'
},
value = _G_Widget_.Text{
x = _RIGHT_X_,
y = header.bottom_y,
x_align = 'right',
text_color = _G_Patterns_.BLUE,
text = '<status>'
}
}
local _SEP_Y_1_ = header.bottom_y + _SEPARATOR_SPACING_
local separator1 = _G_Widget_.Line{
p1 = {x = _G_INIT_DATA_.LEFT_X, y = _SEP_Y_1_},
p2 = {x = _RIGHT_X_, y = _SEP_Y_1_}
}
local _INTERNAL_TEMP_Y_ = _SEP_Y_1_ + _SEPARATOR_SPACING_
local internal_temp = {
label = _G_Widget_.Text{
x = _G_INIT_DATA_.LEFT_X,
y = _INTERNAL_TEMP_Y_,
text = 'Internal Temperature'
},
value = _G_Widget_.CriticalText{
x = _RIGHT_X_,
y = _INTERNAL_TEMP_Y_,
x_align = 'right',
text_color = _G_Patterns_.BLUE,
text = '<gpu_temp>'
}
}
local _SEP_Y_2_ = _INTERNAL_TEMP_Y_ + _SEPARATOR_SPACING_
local separator2 = _G_Widget_.Line{
p1 = {x = _G_INIT_DATA_.LEFT_X, y = _SEP_Y_2_},
p2 = {x = _RIGHT_X_, y = _SEP_Y_2_}
}
local _CLOCK_SPEED_Y_ = _SEP_Y_2_ + _SEPARATOR_SPACING_
local clock_speed = {
labels = _G_Widget_.TextColumn{
x = _G_INIT_DATA_.LEFT_X,
y = _CLOCK_SPEED_Y_,
spacing = _TEXT_SPACING_,
'GPU Clock Speed',
'Memory Clock Speed'
},
values = _G_Widget_.TextColumn{
x = _G_INIT_DATA_.LEFT_X + _G_INIT_DATA_.SECTION_WIDTH,
y = _CLOCK_SPEED_Y_,
spacing = _TEXT_SPACING_,
x_align = 'right',
text_color = _G_Patterns_.BLUE,
num_rows = 2
}
}
local _SEP_Y_3_ = _CLOCK_SPEED_Y_ + _TEXT_SPACING_ * 2
local separator3 = _G_Widget_.Line{
p1 = {x = _G_INIT_DATA_.LEFT_X, y = _SEP_Y_3_},
p2 = {x = _RIGHT_X_, y = _SEP_Y_3_}
}
local _GPU_UTIL_Y_ = _SEP_Y_3_ + _SEPARATOR_SPACING_
local gpu_util = {
label = _G_Widget_.Text{
x = _G_INIT_DATA_.LEFT_X,
y = _GPU_UTIL_Y_,
text = 'GPU Utilization'
},
value = _G_Widget_.Text{
x = _RIGHT_X_,
y = _GPU_UTIL_Y_,
x_align = 'right',
text_color = _G_Patterns_.BLUE,
text = '<gpu_util>'
},
plot = _G_Widget_.LabelPlot{
x = _G_INIT_DATA_.LEFT_X,
y = _GPU_UTIL_Y_ + _PLOT_SEC_BREAK_,
width = _G_INIT_DATA_.SECTION_WIDTH,
height = _PLOT_HEIGHT_
}
}
local _MEM_UTIL_Y_ = _GPU_UTIL_Y_ + _PLOT_HEIGHT_ + _PLOT_SEC_BREAK_ * 2
local mem_util = {
label = _G_Widget_.Text{
x = _G_INIT_DATA_.LEFT_X,
y = _MEM_UTIL_Y_,
text = 'Memory Utilization'
},
value = _G_Widget_.Text{
x = _RIGHT_X_,
y = _MEM_UTIL_Y_,
x_align = 'right',
text_color = _G_Patterns_.BLUE,
text = '<mem_util>'
},
plot = _G_Widget_.LabelPlot{
x = _G_INIT_DATA_.LEFT_X,
y = _MEM_UTIL_Y_ + _PLOT_SEC_BREAK_,
width = _G_INIT_DATA_.SECTION_WIDTH,
height = _PLOT_HEIGHT_
}
}
local _VID_UTIL_Y_ = _MEM_UTIL_Y_ + _PLOT_HEIGHT_ + _PLOT_SEC_BREAK_ * 2
local vid_util = {
label = _G_Widget_.Text{
x = _G_INIT_DATA_.LEFT_X,
y = _VID_UTIL_Y_,
text = 'Video Utilization'
},
value = _G_Widget_.Text{
x = _RIGHT_X_,
y = _VID_UTIL_Y_,
x_align = 'right',
text_color = _G_Patterns_.BLUE,
text = '<vid_util>'
},
plot = _G_Widget_.LabelPlot{
x = _G_INIT_DATA_.LEFT_X,
y = _VID_UTIL_Y_ + _PLOT_SEC_BREAK_,
width = _G_INIT_DATA_.SECTION_WIDTH,
height = _PLOT_HEIGHT_
}
}
--[[
vars to process the nv settings glob
glob will be of the form:
<used_mem>
<total_mem>
<temp>
<gpu_freq>,<mem_freq>
graphics=<gpu_util>, memory=<mem_util>, video=<vid_util>, PCIe=<pci_util>
--]]
local NV_QUERY = 'optirun nvidia-settings -c :8 -t'..
' -q UsedDedicatedGPUMemory'..
' -q TotalDedicatedGPUMemory'..
' -q ThermalSensorReading'..
' -q [gpu:0]/GPUCurrentClockFreqs'..
' -q [gpu:0]/GPUUtilization'
local NV_REGEX = '(%d+)\n'..
'(%d+)\n'..
'(%d+)\n'..
'(%d+),(%d+)\n'..
'graphics=(%d+), memory=%d+, video=(%d+), PCIe=%d+\n'
local NA = 'N/A'
local nvidia_off = function(cr)
CriticalText.set(internal_temp.value, cr, NA, false)
TextColumn.set(clock_speed.values, cr, 1, NA)
TextColumn.set(clock_speed.values, cr, 2, NA)
Text.set(gpu_util.value, cr, NA)
Text.set(mem_util.value, cr, NA)
Text.set(vid_util.value, cr, NA)
LabelPlot.update(gpu_util.plot, 0)
LabelPlot.update(mem_util.plot, 0)
LabelPlot.update(vid_util.plot, 0)
end
local update = function(cr)
-- check if bbswitch is on
if Util.read_file('/proc/acpi/bbswitch', '.+%s+(%u+)') == 'ON' then
-- bbswitch might be on, but only because conky is constantly querying
-- it and there appears to be some lag between closing all optirun
-- processes and flipping bbswitch off. If bbswitch is on and there are
-- no optirun processes, we call this "Mixed." In this case we don't
-- check anything (to allow bbswitch to actually switch off) and set all
-- values to N/A and 0.
if not __string_find(Util.execute_cmd('ps -A -o comm'), 'optirun') then
Text.set(status.value, cr, 'Mixed')
nvidia_off(cr)
else
Text.set(status.value, cr, 'On')
local nvidia_settings_glob = Util.execute_cmd(NV_QUERY)
local used_memory, total_memory, temp_reading, gpu_frequency,
memory_frequency, gpu_utilization, vid_utilization
= __string_match(nvidia_settings_glob, NV_REGEX)
local is_critical = false
if __tonumber(temp_reading) > 80 then is_critical = true end
CriticalText.set(internal_temp.value, cr, temp_reading..'°C', is_critical)
TextColumn.set(clock_speed.values, cr, 1, gpu_frequency..' Mhz')
TextColumn.set(clock_speed.values, cr, 2, memory_frequency..' Mhz')
local percent_used_memory = used_memory / total_memory
Text.set(gpu_util.value, cr, gpu_utilization..'%')
Text.set(mem_util.value, cr, Util.round(percent_used_memory * 100)..'%')
Text.set(vid_util.value, cr, vid_utilization..'%')
LabelPlot.update(gpu_util.plot, gpu_utilization * 0.01)
LabelPlot.update(mem_util.plot, percent_used_memory)
LabelPlot.update(vid_util.plot, vid_utilization * 0.01)
end
else
Text.set(status.value, cr, 'Off')
nvidia_off(cr)
end
end
_MODULE_Y_ = nil
_SEPARATOR_SPACING_ = nil
_TEXT_SPACING_ = nil
_PLOT_SEC_BREAK_ = nil
_PLOT_HEIGHT_ = nil
_RIGHT_X_ = nil
_SEP_Y_1_ = nil
_SEP_Y_2_ = nil
_SEP_Y_3_ = nil
_INTERNAL_TEMP_Y_ = nil
_CLOCK_SPEED_Y_ = nil
_GPU_UTIL_Y_ = nil
_MEM_UTIL_Y_ = nil
_VID_UTIL_Y_ = nil
local draw_static = function(cr)
Text.draw(header.text, cr)
Line.draw(header.underline, cr)
Text.draw(status.label, cr)
Line.draw(separator1, cr)
Text.draw(internal_temp.label, cr)
Line.draw(separator2, cr)
TextColumn.draw(clock_speed.labels, cr)
Line.draw(separator3, cr)
Text.draw(gpu_util.label, cr)
Text.draw(mem_util.label, cr)
Text.draw(vid_util.label, cr)
end
local draw_dynamic = function(cr)
update(cr)
Text.draw(status.value, cr)
Text.draw(internal_temp.value, cr)
TextColumn.draw(clock_speed.values, cr)
Text.draw(gpu_util.value, cr)
LabelPlot.draw(gpu_util.plot, cr)
Text.draw(mem_util.value, cr)
LabelPlot.draw(mem_util.plot, cr)
Text.draw(vid_util.value, cr)
LabelPlot.draw(vid_util.plot, cr)
end
M.draw_static = draw_static
M.draw_dynamic = draw_dynamic
return M