pyledriver/soundLib.py

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import logging, os, hashlib, queue, time, psutil
from threading import Event
from exceptionThreading import ExceptionThread, async
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from pygame import mixer
from subprocess import call
from collections import OrderedDict
logger = logging.getLogger(__name__)
class SoundEffect(mixer.Sound):
def __init__(self, path, volume=None, loops=0):
super().__init__(path)
self.path = path
self.volume = volume
if volume:
self.set_volume(volume)
self.loops = loops
def play(self, loops=None):
loops = loops if loops else self.loops
mixer.Sound.play(self, loops=loops)
def set_volume(self, volume, force=False):
# Note: force only intended to be used by fader
if not self.volume or force:
mixer.Sound.set_volume(self, volume)
class TTSSound(SoundEffect):
def __init__(self, path):
super().__init__(path, volume=1.0, loops=0)
self.size = os.path.getsize(path)
def __del__(self):
if os.path.exists(self.path):
os.remove(self.path)
class TTSCache(OrderedDict):
def __init__(self, memLimit):
super().__init__()
self._memLimit = memLimit
self._memUsed = 0
def __setitem__(self, key, value):
if type(value) != TTSSound:
raise TypeError
OrderedDict.__setitem__(self, key, value)
self._memUsed += value.size
self._maintainMemLimit()
def __delitem__(self, key):
self._memUsed -= self[key].size
OrderedDict.__delitem__(self, key)
def clear(self):
logger.debug('Clearing TTS Cache')
OrderedDict.clear(self)
self._memUsed = 0
def _maintainMemLimit(self):
while self._memUsed > self._memLimit:
OrderedDict.popitem(self, last=False)
class SoundLib:
_sentinel = None
def __init__(self):
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mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=1024)
mixer.init()
self.soundEffects = {
'disarmedCountdown': SoundEffect(path='soundfx/smb_coin.wav'),
'disarmed': SoundEffect(path='soundfx/smb_pause.wav'),
'armed': SoundEffect(path='soundfx/smb_powerup.wav'),
'armedCountdown': SoundEffect(path='soundfx/smb_jump-small.wav'),
'triggered': SoundEffect(path='soundfx/alarms/burgler_alarm.ogg', volume=1.0, loops=-1),
'door': SoundEffect(path='soundfx/smb_pipe.wav'),
'numKey': SoundEffect(path='soundfx/smb_bump.wav'),
'ctrlKey': SoundEffect(path='soundfx/smb_fireball.wav'),
'wrongPass': SoundEffect(path='soundfx/smb_fireworks.wav'),
'backspace': SoundEffect(path='soundfx/smb_breakblock.wav'),
}
self._ttsSounds = TTSCache(psutil.virtual_memory().total * 0.001)
self.volume = 100
self._applyVolumesToSounds(self.volume)
self._ttsQueue = queue.Queue()
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self._stopper = Event()
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self._startMonitor()
def changeVolume(self, volumeDelta):
newVolume = self.volume + volumeDelta
if newVolume >= 0 and newVolume <= 100:
self._applyVolumesToSounds(newVolume)
def mute(self):
self._applyVolumesToSounds(0)
def speak(self, text):
self._ttsQueue.put_nowait(text)
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@async(daemon=False)
def _fader(self, lowerVolume, totalDuration, fadeDuration=0.2, stepSize=5):
alarm = self.soundEffects['triggered']
alarmVolume = alarm.volume
alarmVolumeDelta = alarmVolume - lowerVolume
masterVolume = self.volume
masterVolumeDelta = self.volume - lowerVolume
sleepFadeTime = fadeDuration / stepSize
for i in range(0, stepSize):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
time.sleep(sleepFadeTime)
time.sleep(totalDuration - 2 * fadeDuration)
for i in range(stepSize - 1, -1, -1):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
time.sleep(sleepFadeTime)
# will not change sounds that have preset volume
def _applyVolumesToSounds(self, volume):
self.volume = volume
v = volume/100
s = self.soundEffects
for name, sound in s.items():
sound.set_volume(v)
def _ttsMonitor(self):
q = self._ttsQueue
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while not self._stopper.isSet():
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try:
text = self._ttsQueue.get(True)
if text is self._sentinel:
break
self._playSpeech(text)
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q.task_done()
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except queue.Empty:
pass
# There might still be records in the queue.
while 1:
try:
text = self._ttsQueue.get(False)
if text is self._sentinel:
break
self._playSpeech(text)
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q.task_done()
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except queue.Empty:
break
def _playSpeech(self, text):
basename = hashlib.md5(text.encode()).hexdigest()
if basename in self._ttsSounds:
self._ttsSounds.move_to_end(basename)
else:
path = '/tmp/' + basename
call(['espeak', '-a180', '-g8', '-p75', '-w', path, text])
self._ttsSounds[basename] = TTSSound(path)
self._fader(
lowerVolume=0.1,
totalDuration=self._ttsSounds[basename].get_length()
)
self._ttsSounds[basename].play()
logger.debug('TTS engine received "%s"', text)
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def _startMonitor(self):
self._thread = t = ExceptionThread(target=self._ttsMonitor, daemon=True)
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t.start()
logger.debug('Starting TTS Queue Monitor')
def _stopMonitor(self):
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self._stopper.set()
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self._ttsQueue.put_nowait(self._sentinel)
self._thread.join()
self._thread = None
logger.debug('Stopping TTS Queue Monitor')
def __del__(self):
self._stopMonitor()
self._ttsSounds.clear()
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# this sometimes casues "Fatal Python error: (pygame parachute) Segmentation Fault"
mixer.quit()