pyledriver/stream.py

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"""
this entire module is lovingly based on the gst-launch tool kindly provided
by the gstreamer wizards themselves...with unecessary crap cut out
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we make the following assumptions here and optimize as such
- all streams are "live"
- will not need EOS (no mp4s)
- will not require SIGINT (this entire program won't understand them anyways)
- no tags or TOCs
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From a logging an error handling standpoint, all 'errors' here are logged as
'critical' which will shut down the entire program and send an email.
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"""
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import gi, time, os, logging
from datetime import datetime
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from threading import Lock, Event
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from auxilary import waitForPath, mkdirSafe
from exceptionThreading import async
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from sharedLogging import gluster
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logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
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gi.require_version('Gst', '1.0')
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gi.require_version('GObject', '2.0')
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from gi.repository import Gst, GObject
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class GstException(Exception):
pass
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def _gstPrintMsg(pName, frmt, *args, level=logging.DEBUG, sName=None):
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if sName:
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logger.log(level, '[{}] [{}] '.format(pName, sName) + frmt.format(*args))
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else:
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logger.log(level, '[{}] '.format(pName) + frmt.format(*args))
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if level == logging.ERROR:
raise GstException
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def _processErrorMessage(pName, sName, msg):
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error, debug = msg.parse_error()
if debug:
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_gstPrintMsg(pName, '{} - Additional debug info: {}', error.message, debug,
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level=logging.ERROR, sName=sName)
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else:
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_gstPrintMsg(pName, error.message, level=logging.ERROR, sName=sName)
def _linkElements(e1, e2, caps=None):
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if caps:
if not e1.link_filtered(e2, caps):
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logger.error('cannot link \"%s\" to \"%s\" with caps %s',
e1.get_name(), e2.get_name(), caps.to_string())
raise SystemExit
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else:
if not e1.link(e2):
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logger.error('cannot link \%s\" to \"%s\"', e1.get_name(), e2.get_name())
raise SystemExit
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class ThreadedPipeline:
'''
Launches a Gst Pipeline in a separate thread. Note that the 'threaded'
aspect is impimented via and async decorator around the mainLoop below
'''
def __init__(self, pName):
self._pipeline = Gst.Pipeline.new(pName)
self._stopper = Event()
def start(self, play=True):
pName = self._pipeline.get_name()
stateChange = self._pipeline.set_state(Gst.State.PAUSED)
_gstPrintMsg(pName, 'Setting to PAUSED', level=logging.INFO)
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# we should always end up here because live
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if stateChange == Gst.StateChangeReturn.NO_PREROLL:
_gstPrintMsg(pName, 'Live and does not need preroll')
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elif stateChange == Gst.StateChangeReturn.FAILURE:
_gstPrintMsg(pName, 'Cannot set to PAUSE', level=logging.INFO)
self._eventLoop(block=False, doProgress=False, targetState=Gst.State.VOID_PENDING)
elif stateChange == Gst.StateChangeReturn.ASYNC:
_gstPrintMsg(pName, 'Prerolling')
try:
_eventLoop(block=True, doProgress=True, targetState=Gst.State.PAUSED)
except GstException:
_gstPrintMsg(pName, 'Does not want to preroll', level=logging.ERROR)
raise SystemExit
elif stateChange == Gst.StateChangeReturn.SUCCESS:
_gstPrintMsg(pName, 'Is prerolled')
# this should always succeed...
try:
self._eventLoop(block=False, doProgress=True, targetState=Gst.State.PLAYING)
except GstException:
_gstPrintMsg(pName, 'Does not want to preroll', level=logging.ERROR)
raise SystemExit
# ...and end up here
else:
if play:
_gstPrintMsg(pName, 'Setting to PLAYING', level=logging.INFO)
# ...and since this will ALWAYS be successful...
if self._pipeline.set_state(Gst.State.PLAYING) == Gst.StateChangeReturn.FAILURE:
_gstPrintMsg(pName, 'Cannot set to PLAYING', level=logging.ERROR)
err = self._pipeline.get_bus().pop_filtered(Gst.MessageType.Error)
_processErrorMessage(pName, msgSrcName, err)
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# ...we end up here and fork to a child thread
self._mainLoop()
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# TODO: this might not all be necessary
def stop(self):
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if self._stopper.is_set():
self._stopper.set()
self._pipeline.set_state(Gst.State.NULL)
logger.debug('Shut down gstreamer pipeline: %s', self._pipeline.get_name())
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def __del__(self):
self.stop()
# TODO: make it clearer which pipeline everything comes from
def _eventLoop(self, block=True, doProgress=False, targetState=Gst.State.PLAYING):
'''
This is the main loop that processes information on the bus and decides
how the pipeline should react. Sometimes this entails spitting out
messages, others it involves changing state or some other manipulation.
'''
buffering = False
inProgress = False
prerolled = targetState != Gst.State.PAUSED
pName = self._pipeline.get_name()
bus = self._pipeline.get_bus()
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while not self._stopper.isSet():
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# TODO: if we actually want to stop the pipeline asyncronously we
# need to post a message on the bus that tells it to stop. Otherwise
# it will wait here forever (or will be terminated as a daemon
# thread by its parent)
msg = bus.timed_pop(1e18 if block else 0)
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if not msg:
return
msgSrc = msg.src
msgSrcName = msgSrc.get_name()
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msgType = msg.type
msgTypeName = Gst.MessageType.get_name(msgType)
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# messages that involve manipulating the pipeline
if msgType == Gst.MessageType.REQUEST_STATE:
state = msg.parse_request_state()
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logger.info('Setting state to %s as requested by %s',
state.value_name, msgSrcName)
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self._pipeline.set_state(state)
elif msgType == Gst.MessageType.CLOCK_LOST:
logger.debug('Clock lost. Getting new one.')
self._pipeline.set_state(Gst.State.PAUSED)
self._pipeline.set_state(Gst.State.PLAYING)
elif msgType == Gst.MessageType.LATENCY:
_gstPrintMsg(pName, 'Redistributing latency', sName=msgSrcName)
self._pipeline.recalculate_latency()
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# messages that do not require pipeline manipulation
elif msgType == Gst.MessageType.BUFFERING:
_gstPrintMsg(pName, 'Buffering: {}', msg.parse_buffering(), sName=msgSrcName)
elif msgType == Gst.MessageType.NEW_CLOCK:
clock = msg.parse_new_clock()
clock = clock.get_name() if clock else 'NULL'
_gstPrintMsg(pName, 'New clock: {}', clock)
elif msgType == Gst.MessageType.INFO:
error, debug = msg.parse_info()
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if debug:
_gstPrintMsg(pName, debug, level=logging.INFO, sName=msgSrcName)
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elif msgType == Gst.MessageType.WARNING:
error, debug = msg.parse_warning()
if debug:
_gstPrintMsg(pName, '{} - Additional debug info: {}', error.message,
debug, level=logging.WARNING, sName=msgSrcName)
else:
_gstPrintMsg(pName, error.message, level=logging.WARNING, sName=msgSrcName)
elif msgType == Gst.MessageType.ERROR:
_processErrorMessage(pName, msgSrcName, msg)
elif msgType == Gst.MessageType.STATE_CHANGED:
# we only care about pipeline level state changes
if msgSrc == self._pipeline:
old, new, pending = msg.parse_state_changed()
# we only care if we reach the final target state
if targetState == Gst.State.PAUSED and new == Gst.State.PAUSED:
prerolled = True
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if buffering:
_gstPrintMsg(pName, 'Prerolled, waiting for buffering to finish',
level=logging.INFO)
continue
if inProgress:
_gstPrintMsg(pName, 'Prerolled, waiting for progress to finish',
level=logging.INFO)
continue
return
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elif msgType == Gst.MessageType.PROGRESS:
progressType, code, text = msg.parse_progress()
if (progressType == Gst.ProgressType.START or
progressType == Gst.ProgressType.CONTINUE):
if doProgress:
inProgress = True
block = True
elif (progressType == Gst.ProgressType.COMPLETE or
progressType == Gst.ProgressType.CANCELLED or
progressType == Gst.ProgressType.ERROR):
inProgress = False
_gstPrintMsg(pName, 'Progress: ({}) {}', code, text, sName=msgSrcName)
if doProgress and not inProgress and not buffering and prerolled:
return
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elif msgType == Gst.MessageType.HAVE_CONTEXT:
context = msg.parse_have_context()
_gstPrintMsg(
pName,
'Got context: {}={}',
context.get_context_type(),
context.get_structure().to_string(),
sName = msgSrcName
)
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elif msgType == Gst.MessageType.PROPERTY_NOTIFY:
obj, propName, val = msg.parse_property_notify()
valStr = '(no value)'
if val:
if GObject.type_check_value_holds(val, GObject.TYPE_STRING):
valStr = val.dup_string()
elif val.g_type.is_a(Gst.Caps.__gtype__):
valStr = val.get_boxed().to_string()
else:
valStr = Gst.value_serialize(val)
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_gstPrintMsg(pName, '{}: {} = {}', obj.get_name(), propName,
valStr, sName=msgSrcName)
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# these are things I might not need...
elif msgType == Gst.MessageType.STREAM_START:
if msgSrc == self._pipeline:
_gstPrintMsg(pName, 'Started stream', level=logging.INFO)
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elif msgType == Gst.MessageType.QOS:
frmt, processed, dropped = msg.parse_qos_stats()
jitter, proportion, quality = msg.parse_qos_values()
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_gstPrintMsg(
pName,
'QOS stats: jitter={} dropped={}',
jitter,
'-' if frmt == Gst.Format.UNDEFINED else dropped,
sName = msgSrcName
)
elif msgType == Gst.MessageType.ELEMENT:
_gstPrintMsg(pName, 'Unknown message ELEMENT', sName=msgSrcName)
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elif msgType == Gst.MessageType.UNKNOWN:
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_gstPrintMsg(pName, 'Unknown message', sName=msgSrcName)
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@async(daemon=True)
def _mainLoop(self):
self._eventLoop(block=True, doProgress=False, targetState=Gst.State.PLAYING)
class Camera(ThreadedPipeline):
'''
Class for usb camera. The 'video' and 'audio' flags are meant for testing.
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Makes two independent stream that share the same pipeline, and thus share a
clock for syncronization. Video uses the hardware-accelarated OMX extensions
for H264 encoding. Audio has no hardware accelaration (and thus is likely
the most resource hungry thing in this program) and encodes using Opus. Both
send their stream to two UDP ports (900X for video, 800X for audio, where
X = 1 is used by the Janus WebRTC interface and X = 2 is used by the
FileDump class below.
'''
_vPath = '/dev/video0'
_aPath = 'hw:1,0'
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def __init__(self, video=True, audio=True):
super().__init__('camera')
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if video:
vSource = Gst.ElementFactory.make("v4l2src", "videoSource")
vConvert = Gst.ElementFactory.make("videoconvert", "videoConvert")
vScale = Gst.ElementFactory.make("videoscale", "videoScale")
vClock = Gst.ElementFactory.make("clockoverlay", "videoClock")
vEncode = Gst.ElementFactory.make("omxh264enc", "videoEncoder")
vRTPPay = Gst.ElementFactory.make("rtph264pay", "videoRTPPayload")
vRTPSink = Gst.ElementFactory.make("multiudpsink", "videoRTPSink")
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vSource.set_property('device', self._vPath)
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vRTPPay.set_property('config-interval', 1)
vRTPPay.set_property('pt', 96)
vRTPSink.set_property('clients', '127.0.0.1:9001,127.0.0.1:9002')
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vCaps = Gst.Caps.from_string('video/x-raw,width=640,height=480,framerate=30/1')
self._pipeline.add(vSource, vConvert, vScale, vClock, vEncode, vRTPPay, vRTPSink)
_linkElements(vSource, vConvert)
_linkElements(vConvert, vScale)
_linkElements(vScale, vClock, vCaps)
_linkElements(vClock, vEncode)
_linkElements(vEncode, vRTPPay)
_linkElements(vRTPPay, vRTPSink)
if audio:
aSource = Gst.ElementFactory.make("alsasrc", "audioSource")
aConvert = Gst.ElementFactory.make("audioconvert", "audioConvert")
aScale = Gst.ElementFactory.make("audioresample", "audioResample")
aEncode = Gst.ElementFactory.make("opusenc", "audioEncode")
aRTPPay = Gst.ElementFactory.make("rtpopuspay", "audioRTPPayload")
aRTPSink = Gst.ElementFactory.make("multiudpsink", "audioRTPSink")
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aSource.set_property('device', self._aPath)
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aRTPSink.set_property('clients', '127.0.0.1:8001,127.0.0.1:8002')
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aCaps = Gst.Caps.from_string('audio/x-raw,rate=48000,channels=1')
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self._pipeline.add(aSource, aConvert, aScale, aEncode, aRTPPay, aRTPSink)
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_linkElements(aSource, aConvert)
_linkElements(aConvert, aScale)
_linkElements(aScale, aEncode, aCaps)
_linkElements(aEncode, aRTPPay)
_linkElements(aRTPPay, aRTPSink)
def start(self):
# video is on usb, so wait until it comes back after we hard reset the bus
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waitForPath(self._vPath, logger)
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ThreadedPipeline.start(self, play=True)
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class FileDump(ThreadedPipeline):
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'''
Pipeline that takes audio and input from two udp ports, muxes them, and
dumps the result to a file. Intended to work with the Camera above. Will
init to a paused state, then will transition to a playing state (which will
dump the file) when at least one initiator registers with the class.
Initiators are represented by unique identifiers held in a list. The current
use case is that each identifier is for the pin of the IR sensor that
detects motion, and thus adding a pin number to the list signifies that
video/audio should be recorded
'''
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def __init__(self):
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self._initiators = []
self._lock = Lock()
if not gluster.isMounted:
logger.error('Attempting to init FileDump without gluster mounted. Aborting')
raise SystemExit
self._savePath = os.path.join(gluster.mountpoint, 'video')
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mkdirSafe(self._savePath, logger)
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super().__init__('filedump')
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aSource = Gst.ElementFactory.make('udpsrc', 'audioSource')
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aJitBuf = Gst.ElementFactory.make('rtpjitterbuffer', 'audioJitterBuffer')
aDepay = Gst.ElementFactory.make('rtpopusdepay', 'audioDepay')
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aQueue = Gst.ElementFactory.make('queue', 'audioQueue')
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aCaps = Gst.Caps.from_string('application/x-rtp,encoding-name=OPUS,payload=96')
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vSource = Gst.ElementFactory.make('udpsrc', 'videoSource')
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vJitBuf = Gst.ElementFactory.make('rtpjitterbuffer', 'videoJitterBuffer')
vDepay = Gst.ElementFactory.make('rtph264depay', 'videoDepay')
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vParse = Gst.ElementFactory.make('h264parse', 'videoParse')
vQueue = Gst.ElementFactory.make('queue', 'videoQueue')
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vCaps = Gst.Caps.from_string('application/x-rtp,encoding-name=H264,payload=96')
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mux = Gst.ElementFactory.make('matroskamux', 'mux')
self.sink = Gst.ElementFactory.make('filesink', 'sink')
self.sink.set_property('location', '/dev/null')
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aSource.set_property('port', 8002)
vSource.set_property('port', 9002)
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self._pipeline.add(aSource, aJitBuf, aDepay, aQueue,
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vSource, vJitBuf, vDepay, vParse, vQueue, mux, self.sink)
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_linkElements(aSource, aJitBuf, aCaps)
_linkElements(aJitBuf, aDepay)
_linkElements(aDepay, aQueue)
_linkElements(aQueue, mux)
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_linkElements(vSource, vJitBuf, vCaps)
_linkElements(vJitBuf, vDepay)
_linkElements(vDepay, vParse)
_linkElements(vParse, vQueue)
_linkElements(vQueue, mux)
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_linkElements(mux, self.sink)
def start(self):
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# TODO: there is probably a better way to init than starting up to PAUSE
# and then dropping back down to NULL
ThreadedPipeline.start(self, play=False)
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self._pipeline.post_message(Gst.Message.new_request_state(self._pipeline, Gst.State.NULL))
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def addInitiator(self, identifier):
with self._lock:
if identifier in self._initiators:
logger.warn('Identifier \'%s\' already in FileDump initiator list', identifier)
else:
self._initiators.append(identifier)
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if self._pipeline.get_state(Gst.CLOCK_TIME_NONE).state == Gst.State.NULL:
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filePath = os.path.join(self._savePath, '{}.mkv'.format(datetime.now()))
self.sink.set_property('location', filePath)
# TODO: cannot post messages from null to change state, is this bad?
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self._pipeline.set_state(Gst.State.PLAYING)
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def removeInitiator(self, identifier):
with self._lock:
try:
self._initiators.remove(identifier)
except ValueError:
logger.warn('Attempted to remove nonexistant identifier \'%s\'', identifier)
if len(self._initiators) == 0:
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self._pipeline.set_state(Gst.State.NULL)
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Gst.init(None)