add blink modes to state machine
This commit is contained in:
parent
5d5c3ff74e
commit
4ff3f27c7c
|
@ -195,10 +195,20 @@ class StateMachine:
|
|||
self._timer.stop()
|
||||
self._timer = None
|
||||
|
||||
LED = self._addManaged(Blinkenlights(17))
|
||||
blinkingLED = partial(LED.setBlink, True)
|
||||
sfx = self.soundLib.soundEffects
|
||||
|
||||
LED = self._addManaged(Blinkenlights(17))
|
||||
|
||||
def squareBlink(t):
|
||||
LED.setBlink(True)
|
||||
LED.setLinear(False)
|
||||
LED.setCyclePeriod(t)
|
||||
|
||||
def linearBlink(t):
|
||||
LED.setBlink(True)
|
||||
LED.setLinear(True)
|
||||
LED.setCyclePeriod(t)
|
||||
|
||||
stateObjs = [
|
||||
_State(
|
||||
name = 'disarmed',
|
||||
|
@ -207,35 +217,35 @@ class StateMachine:
|
|||
),
|
||||
_State(
|
||||
name = 'disarmedCountdown',
|
||||
entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['disarmedCountdown'])],
|
||||
entryCallbacks = [partial(squareBlink, 1), partial(startTimer, 30, sfx['disarmedCountdown'])],
|
||||
exitCallbacks = [stopTimer],
|
||||
sound = sfx['disarmedCountdown']
|
||||
),
|
||||
_State(
|
||||
name = 'armed',
|
||||
entryCallbacks = [blinkingLED],
|
||||
entryCallbacks = [partial(linearBlink, 2)],
|
||||
sound = sfx['armed']
|
||||
),
|
||||
_State(
|
||||
name = 'lockedCountdown',
|
||||
entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['disarmedCountdown'])],
|
||||
entryCallbacks = [partial(squareBlink, 1), partial(startTimer, 30, sfx['disarmedCountdown'])],
|
||||
exitCallbacks = [stopTimer],
|
||||
sound = sfx['disarmedCountdown']
|
||||
),
|
||||
_State(
|
||||
name = 'locked',
|
||||
entryCallbacks = [blinkingLED],
|
||||
entryCallbacks = [partial(linearBlink, 3)],
|
||||
sound = sfx['armed']
|
||||
),
|
||||
_State(
|
||||
name = 'armedCountdown',
|
||||
entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['armedCountdown'])],
|
||||
entryCallbacks = [partial(squareBlink, 1), partial(startTimer, 30, sfx['armedCountdown'])],
|
||||
exitCallbacks = [stopTimer],
|
||||
sound = sfx['armedCountdown']
|
||||
),
|
||||
_State(
|
||||
name = 'triggered',
|
||||
entryCallbacks = [blinkingLED, intruderAlert],
|
||||
entryCallbacks = [partial(linearBlink, 1), intruderAlert],
|
||||
sound = sfx['triggered']
|
||||
)
|
||||
]
|
||||
|
|
Loading…
Reference in New Issue