minor timing change
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@ -223,7 +223,7 @@ class StateMachine:
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),
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_State(
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name = 'armed',
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entryCallbacks = [partial(triangleBlink, 1)],
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entryCallbacks = [partial(triangleBlink, 2)],
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sound = sfx['armed']
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),
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_State(
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@ -245,7 +245,7 @@ class StateMachine:
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),
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_State(
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name = 'tripped',
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entryCallbacks = [partial(triangleBlink, 0.5), intruderAlert],
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entryCallbacks = [partial(triangleBlink, 1), intruderAlert],
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sound = sfx['tripped']
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)
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]
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