add async stoppers to gst pipelines

This commit is contained in:
petrucci4prez 2017-06-03 01:28:57 -04:00
parent e4a8e6f663
commit cefcbe613d
2 changed files with 315 additions and 281 deletions

View File

@ -11,7 +11,7 @@ from listeners import KeypadListener, PipeListener
from blinkenLights import Blinkenlights
from soundLib import SoundLib
from webInterface import initWebInterface
from stream import initCamera, FileDump
from stream import Camera, FileDump
logger = logging.getLogger(__name__)
@ -135,22 +135,22 @@ class StateMachine:
self.LED = Blinkenlights(17)
initCamera()
self.camera = Camera()
def action():
if self.currentState == self.states.armed:
self.selectState(SIGNALS.TRIGGER)
fileDump = FileDump()
self.fileDump = FileDump()
sensitiveStates = (self.states.armed, self.states.armedCountdown, self.states.triggered)
def actionVideo(pin):
if self.currentState in sensitiveStates:
self.selectState(SIGNALS.TRIGGER)
fileDump.addInitiator(pin)
self.fileDump.addInitiator(pin)
while GPIO.input(pin) and self.currentState in sensitiveStates:
time.sleep(0.1)
fileDump.removeInitiator(pin)
self.fileDump.removeInitiator(pin)
setupMotionSensor(5, 'Nate\'s room', action)
setupMotionSensor(19, 'front door', action)
@ -210,6 +210,12 @@ class StateMachine:
if hasattr(self, 'LED'):
self.LED.__del__()
if hasattr(self, 'camera'):
self.camera.__del__()
if hasattr(self, 'fileDump'):
self.fileDump.__del__()
if hasattr(self, 'soundLib'):
self.soundLib.__del__()

532
stream.py
View File

@ -14,7 +14,7 @@ From a logging an error handling standpoint, all 'errors' here are logged as
import gi, time, os, logging
from datetime import datetime
from threading import Thread, Lock
from threading import Lock, Event
from auxilary import waitForPath, mkdirSafe
from exceptionThreading import async
@ -31,7 +31,7 @@ from gi.repository import Gst, GObject
class GstException(Exception):
pass
def gstPrintMsg(pName, frmt, *args, level=logging.DEBUG, sName=None):
def _gstPrintMsg(pName, frmt, *args, level=logging.DEBUG, sName=None):
if sName:
logger.log(level, '[{}] [{}] '.format(pName, sName) + frmt.format(*args))
else:
@ -39,15 +39,15 @@ def gstPrintMsg(pName, frmt, *args, level=logging.DEBUG, sName=None):
if level == logging.ERROR:
raise GstException
def processErrorMessage(pName, sName, msg):
def _processErrorMessage(pName, sName, msg):
error, debug = msg.parse_error()
if debug:
gstPrintMsg(pName, '{} - Additional debug info: {}', error.message, debug,
_gstPrintMsg(pName, '{} - Additional debug info: {}', error.message, debug,
level=logging.ERROR, sName=sName)
else:
gstPrintMsg(pName, error.message, level=logging.ERROR, sName=sName)
_gstPrintMsg(pName, error.message, level=logging.ERROR, sName=sName)
def linkElements(e1, e2, caps=None):
def _linkElements(e1, e2, caps=None):
if caps:
if not e1.link_filtered(e2, caps):
logger.error('cannot link \"%s\" to \"%s\" with caps %s',
@ -58,273 +58,308 @@ def linkElements(e1, e2, caps=None):
logger.error('cannot link \%s\" to \"%s\"', e1.get_name(), e2.get_name())
raise SystemExit
def linkTee(tee, *args):
i = 0
for e in args:
teePad = tee.get_request_pad('src_{}'.format(i))
ePad = e.get_static_pad('sink')
teePad.link(ePad)
i += 1
class ThreadedPipeline:
'''
Launches a Gst Pipeline in a separate thread. Note that the 'threaded'
aspect is impimented via and async decorator around the mainLoop below
'''
def __init__(self, pName):
self._pipeline = Gst.Pipeline.new(pName)
self._stopper = Event()
# TODO: make it clearer which pipeline everything comes from
def eventLoop(pipeline, block=True, doProgress=False, targetState=Gst.State.PLAYING):
buffering = False
inProgress = False
prerolled = targetState != Gst.State.PAUSED
def start(self, play=True):
self._startPipeline(play)
pName = pipeline.get_name()
bus = pipeline.get_bus()
# TODO: this might not all be necessary
def stop(self):
self._stopper.set()
self._pipeline.set_state(Gst.State.NULL)
logger.debug('Shut down gstreamer pipeline: %s', self._pipeline.get_name())
# TODO: add killswitch to exit this thread?
while 1:
msg = bus.timed_pop(1e18 if block else 0)
def __del__(self):
self.stop()
if not msg:
return
# TODO: make it clearer which pipeline everything comes from
def _eventLoop(self, block=True, doProgress=False, targetState=Gst.State.PLAYING):
'''
This is the main loop that processes information on the bus and decides
how the pipeline should react. Sometimes this entails spitting out
messages, others it involves changing state or some other manipulation.
'''
buffering = False
inProgress = False
prerolled = targetState != Gst.State.PAUSED
msgSrc = msg.src
msgSrcName = msgSrc.get_name()
pName = self._pipeline.get_name()
bus = self._pipeline.get_bus()
msgType = msg.type
msgTypeName = Gst.MessageType.get_name(msgType)
while self._stopper:
# TODO: if we actually want to stop the pipeline asyncronously we
# need to post a message on the bus that tells it to stop. Otherwise
# it will wait here forever (or will be terminated as a daemon
# thread by its parent)
msg = bus.timed_pop(1e18 if block else 0)
# messages that involve manipulating the pipeline
if msgType == Gst.MessageType.REQUEST_STATE:
state = msg.parse_request_state()
logger.info('Setting state to %s as requested by %s', state.value_name, msgSrcName)
pipeline.set_state(state)
elif msgType == Gst.MessageType.CLOCK_LOST:
logger.debug('Clock lost. Getting new one.')
pipeline.set_state(Gst.State.PAUSED)
pipeline.set_state(Gst.State.PLAYING)
elif msgType == Gst.MessageType.LATENCY:
gstPrintMsg(pName, 'Redistributing latency', sName=msgSrcName)
pipeline.recalculate_latency()
# messages that do not require pipeline manipulation
elif msgType == Gst.MessageType.BUFFERING:
gstPrintMsg(pName, 'Buffering: {}', msg.parse_buffering(), sName=msgSrcName)
elif msgType == Gst.MessageType.NEW_CLOCK:
clock = msg.parse_new_clock()
clock = clock.get_name() if clock else 'NULL'
gstPrintMsg(pName, 'New clock: {}', clock)
elif msgType == Gst.MessageType.INFO:
error, debug = msg.parse_info()
if debug:
gstPrintMsg(pName, debug, level=logging.INFO, sName=msgSrcName)
elif msgType == Gst.MessageType.WARNING:
error, debug = msg.parse_warning()
if debug:
gstPrintMsg(pName, '{} - Additional debug info: {}', error.message,
debug, level=logging.WARNING, sName=msgSrcName)
else:
gstPrintMsg(pName, error.message, level=logging.WARNING, sName=msgSrcName)
elif msgType == Gst.MessageType.ERROR:
processErrorMessage(pName, msgSrcName, msg)
elif msgType == Gst.MessageType.STATE_CHANGED:
# we only care about pipeline level state changes
if msgSrc == pipeline:
old, new, pending = msg.parse_state_changed()
# we only care if we reach the final target state
if targetState == Gst.State.PAUSED and new == Gst.State.PAUSED:
prerolled = True
if buffering:
gstPrintMsg(pName, 'Prerolled, waiting for buffering to finish',
level=logging.INFO)
continue
if inProgress:
gstPrintMsg(pName, 'Prerolled, waiting for progress to finish',
level=logging.INFO)
continue
return
elif msgType == Gst.MessageType.PROGRESS:
progressType, code, text = msg.parse_progress()
if (progressType == Gst.ProgressType.START or
progressType == Gst.ProgressType.CONTINUE):
if doProgress:
inProgress = True
block = True
elif (progressType == Gst.ProgressType.COMPLETE or
progressType == Gst.ProgressType.CANCELLED or
progressType == Gst.ProgressType.ERROR):
inProgress = False
gstPrintMsg(pName, 'Progress: ({}) {}', code, text, sName=msgSrcName)
if doProgress and not inProgress and not buffering and prerolled:
if not msg:
return
elif msgType == Gst.MessageType.HAVE_CONTEXT:
context = msg.parse_have_context()
gstPrintMsg(
pName,
'Got context: {}={}',
context.get_context_type(),
context.get_structure().to_string(),
sName = msgSrcName
)
msgSrc = msg.src
msgSrcName = msgSrc.get_name()
elif msgType == Gst.MessageType.PROPERTY_NOTIFY:
obj, propName, val = msg.parse_property_notify()
msgType = msg.type
msgTypeName = Gst.MessageType.get_name(msgType)
valStr = '(no value)'
# messages that involve manipulating the pipeline
if msgType == Gst.MessageType.REQUEST_STATE:
state = msg.parse_request_state()
if val:
if GObject.type_check_value_holds(val, GObject.TYPE_STRING):
valStr = val.dup_string()
logger.info('Setting state to %s as requested by %s',
state.value_name, msgSrcName)
elif val.g_type.is_a(Gst.Caps.__gtype__):
valStr = val.get_boxed().to_string()
self._pipeline.set_state(state)
elif msgType == Gst.MessageType.CLOCK_LOST:
logger.debug('Clock lost. Getting new one.')
self._pipeline.set_state(Gst.State.PAUSED)
self._pipeline.set_state(Gst.State.PLAYING)
elif msgType == Gst.MessageType.LATENCY:
_gstPrintMsg(pName, 'Redistributing latency', sName=msgSrcName)
self._pipeline.recalculate_latency()
# messages that do not require pipeline manipulation
elif msgType == Gst.MessageType.BUFFERING:
_gstPrintMsg(pName, 'Buffering: {}', msg.parse_buffering(), sName=msgSrcName)
elif msgType == Gst.MessageType.NEW_CLOCK:
clock = msg.parse_new_clock()
clock = clock.get_name() if clock else 'NULL'
_gstPrintMsg(pName, 'New clock: {}', clock)
elif msgType == Gst.MessageType.INFO:
error, debug = msg.parse_info()
if debug:
_gstPrintMsg(pName, debug, level=logging.INFO, sName=msgSrcName)
elif msgType == Gst.MessageType.WARNING:
error, debug = msg.parse_warning()
if debug:
_gstPrintMsg(pName, '{} - Additional debug info: {}', error.message,
debug, level=logging.WARNING, sName=msgSrcName)
else:
valStr = Gst.value_serialize(val)
_gstPrintMsg(pName, error.message, level=logging.WARNING, sName=msgSrcName)
gstPrintMsg(pName, '{}: {} = {}', obj.get_name(), propName, valStr, sName=msgSrcName)
elif msgType == Gst.MessageType.ERROR:
_processErrorMessage(pName, msgSrcName, msg)
# these are things I might not need...
elif msgType == Gst.MessageType.STREAM_START:
if msgSrc == pipeline:
gstPrintMsg(pName, 'Started stream', level=logging.INFO)
elif msgType == Gst.MessageType.STATE_CHANGED:
# we only care about pipeline level state changes
if msgSrc == self._pipeline:
old, new, pending = msg.parse_state_changed()
elif msgType == Gst.MessageType.QOS:
frmt, processed, dropped = msg.parse_qos_stats()
jitter, proportion, quality = msg.parse_qos_values()
# we only care if we reach the final target state
if targetState == Gst.State.PAUSED and new == Gst.State.PAUSED:
prerolled = True
gstPrintMsg(
pName,
'QOS stats: jitter={} dropped={}',
jitter,
'-' if frmt == Gst.Format.UNDEFINED else dropped,
sName = msgSrcName
)
if buffering:
_gstPrintMsg(pName, 'Prerolled, waiting for buffering to finish',
level=logging.INFO)
continue
elif msgType == Gst.MessageType.ELEMENT:
gstPrintMsg(pName, 'Unknown message ELEMENT', sName=msgSrcName)
if inProgress:
_gstPrintMsg(pName, 'Prerolled, waiting for progress to finish',
level=logging.INFO)
continue
elif msgType == Gst.MessageType.UNKNOWN:
gstPrintMsg(pName, 'Unknown message', sName=msgSrcname)
return
@async(daemon=True)
def mainLoop(pipeline):
eventLoop(pipeline, block=True, doProgress=False, targetState=Gst.State.PLAYING)
elif msgType == Gst.MessageType.PROGRESS:
progressType, code, text = msg.parse_progress()
def startPipeline(pipeline, play=True):
pName = pipeline.get_name()
stateChange = pipeline.set_state(Gst.State.PAUSED)
gstPrintMsg(pName, 'Setting to PAUSED', level=logging.INFO)
if (progressType == Gst.ProgressType.START or
progressType == Gst.ProgressType.CONTINUE):
if doProgress:
inProgress = True
block = True
elif (progressType == Gst.ProgressType.COMPLETE or
progressType == Gst.ProgressType.CANCELLED or
progressType == Gst.ProgressType.ERROR):
inProgress = False
if stateChange == Gst.StateChangeReturn.FAILURE:
gstPrintMsg(pName, 'Cannot set to PAUSE', level=logging.INFO)
eventLoop(pipeline, block=False, doProgress=False, targetState=Gst.State.VOID_PENDING)
# we should always end up here because live
elif stateChange == Gst.StateChangeReturn.NO_PREROLL:
gstPrintMsg(pName, 'Live and does not need preroll')
elif stateChange == Gst.StateChangeReturn.ASYNC:
gstPrintMsg(pName, 'Prerolling')
_gstPrintMsg(pName, 'Progress: ({}) {}', code, text, sName=msgSrcName)
if doProgress and not inProgress and not buffering and prerolled:
return
elif msgType == Gst.MessageType.HAVE_CONTEXT:
context = msg.parse_have_context()
_gstPrintMsg(
pName,
'Got context: {}={}',
context.get_context_type(),
context.get_structure().to_string(),
sName = msgSrcName
)
elif msgType == Gst.MessageType.PROPERTY_NOTIFY:
obj, propName, val = msg.parse_property_notify()
valStr = '(no value)'
if val:
if GObject.type_check_value_holds(val, GObject.TYPE_STRING):
valStr = val.dup_string()
elif val.g_type.is_a(Gst.Caps.__gtype__):
valStr = val.get_boxed().to_string()
else:
valStr = Gst.value_serialize(val)
_gstPrintMsg(pName, '{}: {} = {}', obj.get_name(), propName,
valStr, sName=msgSrcName)
# these are things I might not need...
elif msgType == Gst.MessageType.STREAM_START:
if msgSrc == self._pipeline:
_gstPrintMsg(pName, 'Started stream', level=logging.INFO)
elif msgType == Gst.MessageType.QOS:
frmt, processed, dropped = msg.parse_qos_stats()
jitter, proportion, quality = msg.parse_qos_values()
_gstPrintMsg(
pName,
'QOS stats: jitter={} dropped={}',
jitter,
'-' if frmt == Gst.Format.UNDEFINED else dropped,
sName = msgSrcName
)
elif msgType == Gst.MessageType.ELEMENT:
_gstPrintMsg(pName, 'Unknown message ELEMENT', sName=msgSrcName)
elif msgType == Gst.MessageType.UNKNOWN:
_gstPrintMsg(pName, 'Unknown message', sName=msgSrcname)
@async(daemon=True)
def _mainLoop(self):
self._eventLoop(block=True, doProgress=False, targetState=Gst.State.PLAYING)
def _startPipeline(self, play):
pName = self._pipeline.get_name()
stateChange = self._pipeline.set_state(Gst.State.PAUSED)
_gstPrintMsg(pName, 'Setting to PAUSED', level=logging.INFO)
if stateChange == Gst.StateChangeReturn.FAILURE:
_gstPrintMsg(pName, 'Cannot set to PAUSE', level=logging.INFO)
self._eventLoop(block=False, doProgress=False, targetState=Gst.State.VOID_PENDING)
# we should always end up here because live
elif stateChange == Gst.StateChangeReturn.NO_PREROLL:
_gstPrintMsg(pName, 'Live and does not need preroll')
elif stateChange == Gst.StateChangeReturn.ASYNC:
_gstPrintMsg(pName, 'Prerolling')
try:
_eventLoop(block=True, doProgress=True, targetState=Gst.State.PAUSED)
except GstException:
_gstPrintMsg(pName, 'Does not want to preroll', level=logging.ERROR)
raise SystemExit
elif stateChange == Gst.StateChangeReturn.SUCCESS:
_gstPrintMsg(pName, 'Is prerolled')
# this should always succeed...
try:
eventLoop(pipeline, block=True, doProgress=True, targetState=Gst.State.PAUSED)
self._eventLoop(block=False, doProgress=True, targetState=Gst.State.PLAYING)
except GstException:
gstPrintMsg(pName, 'Does not want to preroll', level=logging.ERROR)
_gstPrintMsg(pName, 'Does not want to preroll', level=logging.ERROR)
raise SystemExit
elif stateChange == Gst.StateChangeReturn.SUCCESS:
gstPrintMsg(pName, 'Is prerolled')
# ...and end up here
else:
if play:
_gstPrintMsg(pName, 'Setting to PLAYING', level=logging.INFO)
# this should always succeed...
try:
eventLoop(pipeline, block=False, doProgress=True, targetState=Gst.State.PLAYING)
except GstException:
gstPrintMsg(pName, 'Does not want to preroll', level=logging.ERROR)
raise SystemExit
# ...and end up here
else:
if play:
gstPrintMsg(pName, 'Setting to PLAYING', level=logging.INFO)
# ...and since this will ALWAYS be successful...
if self._pipeline.set_state(Gst.State.PLAYING) == Gst.StateChangeReturn.FAILURE:
_gstPrintMsg(pName, 'Cannot set to PLAYING', level=logging.ERROR)
err = self._pipeline.get_bus().pop_filtered(Gst.MessageType.Error)
_processErrorMessage(pName, msgSrcName, err)
# ...and since this will ALWAYS be successful...
if pipeline.set_state(Gst.State.PLAYING) == Gst.StateChangeReturn.FAILURE:
gstPrintMsg(pName, 'Cannot set to PLAYING', level=logging.ERROR)
err = pipeline.get_bus().pop_filtered(Gst.MessageType.Error)
processErrorMessage(pName, msgSrcName, err)
# ...we end up here and loop until Tool releases their next album
try:
self._mainLoop()
except:
raise GstException
# ...we end up here and loop until Tool releases their next album
try:
mainLoop(pipeline)
except:
raise GstException
class Camera(ThreadedPipeline):
'''
Class for usb camera. The 'video' and 'audio' flags are meant for testing.
def initCamera(video=True, audio=True):
pipeline = Gst.Pipeline.new("camera")
Makes two independent stream that share the same pipeline, and thus share a
clock for syncronization. Video uses the hardware-accelarated OMX extensions
for H264 encoding. Audio has no hardware accelaration (and thus is likely
the most resource hungry thing in this program) and encodes using Opus. Both
send their stream to two UDP ports (900X for video, 800X for audio, where
X = 1 is used by the Janus WebRTC interface and X = 2 is used by the
FileDump class below.
'''
def __init__(self, video=True, audio=True):
super().__init__('camera')
vPath = '/dev/video0'
vPath = '/dev/video0'
if video:
vSource = Gst.ElementFactory.make("v4l2src", "videoSource")
vConvert = Gst.ElementFactory.make("videoconvert", "videoConvert")
vScale = Gst.ElementFactory.make("videoscale", "videoScale")
vClock = Gst.ElementFactory.make("clockoverlay", "videoClock")
vEncode = Gst.ElementFactory.make("omxh264enc", "videoEncoder")
vRTPPay = Gst.ElementFactory.make("rtph264pay", "videoRTPPayload")
vRTPSink = Gst.ElementFactory.make("multiudpsink", "videoRTPSink")
if video:
vSource = Gst.ElementFactory.make("v4l2src", "videoSource")
vConvert = Gst.ElementFactory.make("videoconvert", "videoConvert")
vScale = Gst.ElementFactory.make("videoscale", "videoScale")
vClock = Gst.ElementFactory.make("clockoverlay", "videoClock")
vEncode = Gst.ElementFactory.make("omxh264enc", "videoEncoder")
vRTPPay = Gst.ElementFactory.make("rtph264pay", "videoRTPPayload")
vRTPSink = Gst.ElementFactory.make("multiudpsink", "videoRTPSink")
vSource.set_property('device', vPath)
vRTPPay.set_property('config-interval', 1)
vRTPPay.set_property('pt', 96)
vRTPSink.set_property('clients', '127.0.0.1:9001,127.0.0.1:9002')
vSource.set_property('device', vPath)
vRTPPay.set_property('config-interval', 1)
vRTPPay.set_property('pt', 96)
vRTPSink.set_property('clients', '127.0.0.1:9001,127.0.0.1:9002')
vCaps = Gst.Caps.from_string('video/x-raw,width=640,height=480,framerate=30/1')
vCaps = Gst.Caps.from_string('video/x-raw,width=640,height=480,framerate=30/1')
pipeline.add(vSource, vConvert, vScale, vClock, vEncode, vRTPPay, vRTPSink)
self._pipeline.add(vSource, vConvert, vScale, vClock, vEncode, vRTPPay, vRTPSink)
linkElements(vSource, vConvert)
linkElements(vConvert, vScale)
linkElements(vScale, vClock, vCaps)
linkElements(vClock, vEncode)
linkElements(vEncode, vRTPPay)
linkElements(vRTPPay, vRTPSink)
_linkElements(vSource, vConvert)
_linkElements(vConvert, vScale)
_linkElements(vScale, vClock, vCaps)
_linkElements(vClock, vEncode)
_linkElements(vEncode, vRTPPay)
_linkElements(vRTPPay, vRTPSink)
if audio:
aSource = Gst.ElementFactory.make("alsasrc", "audioSource")
aConvert = Gst.ElementFactory.make("audioconvert", "audioConvert")
aScale = Gst.ElementFactory.make("audioresample", "audioResample")
aEncode = Gst.ElementFactory.make("opusenc", "audioEncode")
aRTPPay = Gst.ElementFactory.make("rtpopuspay", "audioRTPPayload")
aRTPSink = Gst.ElementFactory.make("multiudpsink", "audioRTPSink")
if audio:
aSource = Gst.ElementFactory.make("alsasrc", "audioSource")
aConvert = Gst.ElementFactory.make("audioconvert", "audioConvert")
aScale = Gst.ElementFactory.make("audioresample", "audioResample")
aEncode = Gst.ElementFactory.make("opusenc", "audioEncode")
aRTPPay = Gst.ElementFactory.make("rtpopuspay", "audioRTPPayload")
aRTPSink = Gst.ElementFactory.make("multiudpsink", "audioRTPSink")
aSource.set_property('device', 'hw:1,0')
aRTPSink.set_property('clients', '127.0.0.1:8001,127.0.0.1:8002')
aSource.set_property('device', 'hw:1,0')
aRTPSink.set_property('clients', '127.0.0.1:8001,127.0.0.1:8002')
aCaps = Gst.Caps.from_string('audio/x-raw,rate=48000,channels=1')
aCaps = Gst.Caps.from_string('audio/x-raw,rate=48000,channels=1')
pipeline.add(aSource, aConvert, aScale, aEncode, aRTPPay, aRTPSink)
self._pipeline.add(aSource, aConvert, aScale, aEncode, aRTPPay, aRTPSink)
linkElements(aSource, aConvert)
linkElements(aConvert, aScale)
linkElements(aScale, aEncode, aCaps)
linkElements(aEncode, aRTPPay)
linkElements(aRTPPay, aRTPSink)
_linkElements(aSource, aConvert)
_linkElements(aConvert, aScale)
_linkElements(aScale, aEncode, aCaps)
_linkElements(aEncode, aRTPPay)
_linkElements(aRTPPay, aRTPSink)
waitForPath(vPath) # video is on usb, so wait until it comes back after we hard reset the bus
waitForPath(vPath) # video is on usb, so wait until it comes back after we hard reset the bus
startPipeline(pipeline)
self.start()
class FileDump:
class FileDump(ThreadedPipeline):
'''
Pipeline that takes audio and input from two udp ports, muxes them, and
dumps the result to a file. Intended to work with the Camera above. Will
@ -348,7 +383,7 @@ class FileDump:
mkdirSafe(self._savePath, logger)
self.pipeline = Gst.Pipeline.new('filedump')
super().__init__('filedump')
aSource = Gst.ElementFactory.make('udpsrc', 'audioSource')
aJitBuf = Gst.ElementFactory.make('rtpjitterbuffer', 'audioJitterBuffer')
@ -373,28 +408,27 @@ class FileDump:
aSource.set_property('port', 8002)
vSource.set_property('port', 9002)
self.pipeline.add(aSource, aJitBuf, aDepay, aQueue,
self._pipeline.add(aSource, aJitBuf, aDepay, aQueue,
vSource, vJitBuf, vDepay, vParse, vQueue, mux, self.sink)
_linkElements(aSource, aJitBuf, aCaps)
_linkElements(aJitBuf, aDepay)
_linkElements(aDepay, aQueue)
_linkElements(aQueue, mux)
linkElements(aSource, aJitBuf, aCaps)
linkElements(aJitBuf, aDepay)
linkElements(aDepay, aQueue)
linkElements(aQueue, mux)
_linkElements(vSource, vJitBuf, vCaps)
_linkElements(vJitBuf, vDepay)
_linkElements(vDepay, vParse)
_linkElements(vParse, vQueue)
_linkElements(vQueue, mux)
linkElements(vSource, vJitBuf, vCaps)
linkElements(vJitBuf, vDepay)
linkElements(vDepay, vParse)
linkElements(vParse, vQueue)
linkElements(vQueue, mux)
linkElements(mux, self.sink)
_linkElements(mux, self.sink)
# TODO: there is probably a better way to init than starting up to PAUSE
# and then dropping back down to NULL
startPipeline(self.pipeline, play=False)
self.start(play=False)
self.pipeline.post_message(Gst.Message.new_request_state(self.pipeline, Gst.State.NULL))
self._pipeline.post_message(Gst.Message.new_request_state(self._pipeline, Gst.State.NULL))
def addInitiator(self, identifier):
with self._lock:
@ -403,11 +437,11 @@ class FileDump:
else:
self._initiators.append(identifier)
if self.pipeline.get_state(Gst.CLOCK_TIME_NONE).state == Gst.State.NULL:
if self._pipeline.get_state(Gst.CLOCK_TIME_NONE).state == Gst.State.NULL:
filePath = os.path.join(self._savePath, '{}.mkv'.format(datetime.now()))
self.sink.set_property('location', filePath)
# TODO: cannot post messages from null to change state, is this bad?
self.pipeline.set_state(Gst.State.PLAYING)
self._pipeline.set_state(Gst.State.PLAYING)
def removeInitiator(self, identifier):
with self._lock:
@ -417,12 +451,6 @@ class FileDump:
logger.warn('Attempted to remove nonexistant identifier \'%s\'', identifier)
if len(self._initiators) == 0:
self.pipeline.set_state(Gst.State.NULL)
self._pipeline.set_state(Gst.State.NULL)
Gst.init(None)
# this works for file dump
# gst-launch-1.0 -v udpsrc port=8001 ! application/x-rtp,encoding-name=OPUS,payload=96 !
# rtpjitterbuffer ! rtpopusdepay ! queue ! matroskamux name=mux ! filesink location=testicle.mkv \
# udpsrc port=9001 ! application/x-rtp,encoding-name=H264,payload=96 ! rtpjitterbuffer ! \
# rtph264depay ! h264parse ! queue ! mux.