remove transition table

This commit is contained in:
petrucci4prez 2017-06-10 01:13:51 -04:00
parent b35aa83b5b
commit eab05e05c4
1 changed files with 43 additions and 43 deletions

View File

@ -1,9 +1,8 @@
import RPi.GPIO as GPIO
import time, logging, enum
import time, logging, enum, weakref
from threading import Lock
from functools import partial
from collections import namedtuple
from enum import Enum, auto
from auxilary import CountdownTimer, resetUSBDevice
from config import stateFile
@ -25,38 +24,37 @@ class SIGNALS(enum.Enum):
TRIGGER = enum.auto()
class State:
def __init__(self, stateMachine, name, entryCallbacks=[], exitCallbacks=[], sound=None):
self.stateMachine = stateMachine
def __init__(self, sfx, name, entryCallbacks=[], exitCallbacks=[], sound=None):
self.name = name
self.entryCallbacks = entryCallbacks
self.exitCallbacks = exitCallbacks
self._transTbl = {}
sfx = stateMachine.soundLib.soundEffects
self._sound = sfx[name] if not sound and name in sfx else sound
#~ self._sound = sfx[name] if not sound and name in sfx else sound
def entry(self):
logger.info('entering ' + self.name)
if self._sound:
self._sound.play()
#~ if self._sound:
#~ self._sound.play()
for c in self.entryCallbacks:
c()
def exit(self):
logger.info('exiting ' + self.name)
if self._sound:
self._sound.stop()
#~ if self._sound:
#~ self._sound.stop()
for c in self.exitCallbacks:
c()
def next(self, signal):
if signal in SIGNALS:
s = (self, signal)
t = self.stateMachine.transitionTable
return self if s not in t else t[s]
return self if signal not in self._transTbl else self._transTbl[signal]
else:
raise Exception('Illegal signal')
def addTransition(self, signal, state):
self._transTbl[signal] = weakref.ref(state)
def __str__(self):
return self.name
@ -115,29 +113,31 @@ class StateMachine:
stateObjs = [
State(
self,
sfx,
name = 'disarmed',
entryCallbacks = [partial(self.LED.setBlink, False)]
),
State(
self,
sfx,
name = 'disarmedCountdown',
entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['disarmedCountdown'])],
#~ entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['disarmedCountdown'])],
entryCallbacks = [blinkingLED, partial(startTimer, 30)],
exitCallbacks = [stopTimer]
),
State(
self,
sfx,
name = 'armed',
entryCallbacks = [blinkingLED]
),
State(
self,
sfx,
name = 'armedCountdown',
entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['armedCountdown'])],
#~ entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['armedCountdown'])],
entryCallbacks = [blinkingLED, partial(startTimer, 30)],
exitCallbacks = [stopTimer]
),
State(
self,
sfx,
name = 'triggered',
entryCallbacks = [blinkingLED, intruderAlert]
)
@ -146,29 +146,29 @@ class StateMachine:
for s in stateObjs:
s.entryCallbacks.append(self.keypadListener.resetBuffer)
self.states = namedtuple('States', [s.name for s in stateObjs])(*stateObjs)
self.states = s = namedtuple('States', [s.name for s in stateObjs])(*stateObjs)
s.disarmed.addTransition( SIGNALS.ARM, s.disarmedCountdown)
s.disarmed.addTransition( SIGNALS.INSTANT_ARM, s.armed)
s.disarmedCountdown.addTransition( SIGNALS.DISARM, s.disarmed)
s.disarmedCountdown.addTransition( SIGNALS.TIMOUT, s.armed)
s.disarmedCountdown.addTransition( SIGNALS.INSTANT_ARM, s.armed)
s.armed.addTransition( SIGNALS.DISARM, s.disarmed)
s.armed.addTransition( SIGNALS.TRIGGER, s.armedCountdown)
s.armedCountdown.addTransition( SIGNALS.DISARM, s.disarmed)
s.armedCountdown.addTransition( SIGNALS.TIMOUT, s.triggered)
s.armedCountdown.addTransition( SIGNALS.ARM, s.armed)
s.armedCountdown.addTransition( SIGNALS.INSTANT_ARM, s.armed)
s.triggered.addTransition( SIGNALS.DISARM, s.disarmed)
s.triggered.addTransition( SIGNALS.ARM, s.armed)
s.triggered.addTransition( SIGNALS.INSTANT_ARM, s.armed)
self.currentState = getattr(self.states, stateFile['state'])
self.transitionTable = {
(self.states.disarmed, SIGNALS.ARM): self.states.disarmedCountdown,
(self.states.disarmed, SIGNALS.INSTANT_ARM): self.states.armed,
(self.states.disarmedCountdown, SIGNALS.DISARM): self.states.disarmed,
(self.states.disarmedCountdown, SIGNALS.TIMOUT): self.states.armed,
(self.states.disarmedCountdown, SIGNALS.INSTANT_ARM): self.states.armed,
(self.states.armed, SIGNALS.DISARM): self.states.disarmed,
(self.states.armed, SIGNALS.TRIGGER): self.states.armedCountdown,
(self.states.armedCountdown, SIGNALS.DISARM): self.states.disarmed,
(self.states.armedCountdown, SIGNALS.ARM): self.states.armed,
(self.states.armedCountdown, SIGNALS.TIMOUT): self.states.triggered,
(self.states.triggered, SIGNALS.DISARM): self.states.disarmed,
(self.states.triggered, SIGNALS.ARM): self.states.armed,
}
def start(self):
resetUSBDevice('1-1', logger)