remove transition table
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parent
b35aa83b5b
commit
eab05e05c4
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@ -1,9 +1,8 @@
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import RPi.GPIO as GPIO
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import time, logging, enum
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import time, logging, enum, weakref
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from threading import Lock
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from functools import partial
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from collections import namedtuple
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from enum import Enum, auto
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from auxilary import CountdownTimer, resetUSBDevice
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from config import stateFile
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@ -25,37 +24,36 @@ class SIGNALS(enum.Enum):
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TRIGGER = enum.auto()
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class State:
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def __init__(self, stateMachine, name, entryCallbacks=[], exitCallbacks=[], sound=None):
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self.stateMachine = stateMachine
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def __init__(self, sfx, name, entryCallbacks=[], exitCallbacks=[], sound=None):
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self.name = name
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self.entryCallbacks = entryCallbacks
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self.exitCallbacks = exitCallbacks
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self._transTbl = {}
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sfx = stateMachine.soundLib.soundEffects
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self._sound = sfx[name] if not sound and name in sfx else sound
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#~ self._sound = sfx[name] if not sound and name in sfx else sound
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def entry(self):
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logger.info('entering ' + self.name)
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if self._sound:
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self._sound.play()
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#~ if self._sound:
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#~ self._sound.play()
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for c in self.entryCallbacks:
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c()
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def exit(self):
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logger.info('exiting ' + self.name)
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if self._sound:
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self._sound.stop()
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#~ if self._sound:
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#~ self._sound.stop()
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for c in self.exitCallbacks:
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c()
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def next(self, signal):
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if signal in SIGNALS:
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s = (self, signal)
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t = self.stateMachine.transitionTable
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return self if s not in t else t[s]
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return self if signal not in self._transTbl else self._transTbl[signal]
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else:
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raise Exception('Illegal signal')
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def addTransition(self, signal, state):
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self._transTbl[signal] = weakref.ref(state)
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def __str__(self):
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return self.name
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@ -115,29 +113,31 @@ class StateMachine:
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stateObjs = [
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State(
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self,
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sfx,
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name = 'disarmed',
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entryCallbacks = [partial(self.LED.setBlink, False)]
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),
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State(
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self,
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sfx,
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name = 'disarmedCountdown',
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entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['disarmedCountdown'])],
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#~ entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['disarmedCountdown'])],
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entryCallbacks = [blinkingLED, partial(startTimer, 30)],
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exitCallbacks = [stopTimer]
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),
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State(
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self,
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sfx,
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name = 'armed',
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entryCallbacks = [blinkingLED]
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),
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State(
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self,
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sfx,
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name = 'armedCountdown',
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entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['armedCountdown'])],
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#~ entryCallbacks = [blinkingLED, partial(startTimer, 30, sfx['armedCountdown'])],
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entryCallbacks = [blinkingLED, partial(startTimer, 30)],
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exitCallbacks = [stopTimer]
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),
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State(
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self,
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sfx,
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name = 'triggered',
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entryCallbacks = [blinkingLED, intruderAlert]
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)
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@ -146,28 +146,28 @@ class StateMachine:
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for s in stateObjs:
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s.entryCallbacks.append(self.keypadListener.resetBuffer)
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self.states = namedtuple('States', [s.name for s in stateObjs])(*stateObjs)
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self.states = s = namedtuple('States', [s.name for s in stateObjs])(*stateObjs)
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self.currentState = getattr(self.states, stateFile['state'])
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s.disarmed.addTransition( SIGNALS.ARM, s.disarmedCountdown)
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s.disarmed.addTransition( SIGNALS.INSTANT_ARM, s.armed)
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self.transitionTable = {
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(self.states.disarmed, SIGNALS.ARM): self.states.disarmedCountdown,
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(self.states.disarmed, SIGNALS.INSTANT_ARM): self.states.armed,
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(self.states.disarmedCountdown, SIGNALS.DISARM): self.states.disarmed,
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(self.states.disarmedCountdown, SIGNALS.TIMOUT): self.states.armed,
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(self.states.disarmedCountdown, SIGNALS.INSTANT_ARM): self.states.armed,
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(self.states.armed, SIGNALS.DISARM): self.states.disarmed,
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(self.states.armed, SIGNALS.TRIGGER): self.states.armedCountdown,
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(self.states.armedCountdown, SIGNALS.DISARM): self.states.disarmed,
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(self.states.armedCountdown, SIGNALS.ARM): self.states.armed,
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(self.states.armedCountdown, SIGNALS.TIMOUT): self.states.triggered,
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(self.states.triggered, SIGNALS.DISARM): self.states.disarmed,
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(self.states.triggered, SIGNALS.ARM): self.states.armed,
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}
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s.disarmedCountdown.addTransition( SIGNALS.DISARM, s.disarmed)
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s.disarmedCountdown.addTransition( SIGNALS.TIMOUT, s.armed)
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s.disarmedCountdown.addTransition( SIGNALS.INSTANT_ARM, s.armed)
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s.armed.addTransition( SIGNALS.DISARM, s.disarmed)
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s.armed.addTransition( SIGNALS.TRIGGER, s.armedCountdown)
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s.armedCountdown.addTransition( SIGNALS.DISARM, s.disarmed)
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s.armedCountdown.addTransition( SIGNALS.TIMOUT, s.triggered)
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s.armedCountdown.addTransition( SIGNALS.ARM, s.armed)
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s.armedCountdown.addTransition( SIGNALS.INSTANT_ARM, s.armed)
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s.triggered.addTransition( SIGNALS.DISARM, s.disarmed)
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s.triggered.addTransition( SIGNALS.ARM, s.armed)
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s.triggered.addTransition( SIGNALS.INSTANT_ARM, s.armed)
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self.currentState = getattr(self.states, stateFile['state'])
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def start(self):
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resetUSBDevice('1-1', logger)
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@ -204,7 +204,7 @@ class StateMachine:
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startWebInterface(self)
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self.currentState.entry()
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def selectState(self, signal):
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with self._lock:
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nextState = self.currentState.next(signal)
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@ -214,7 +214,7 @@ class StateMachine:
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self.currentState.entry()
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stateFile['state'] = self.currentState.name
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def __del__(self):
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for i in ['LED', 'camera', 'fileDump', 'soundLib', 'secretListener', 'keypadListener']:
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try:
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