move sensor event logging features out of sensor module
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parent
96d31adff7
commit
f936233244
21
sensors.py
21
sensors.py
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@ -5,8 +5,10 @@ from threading import Timer
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logger = logging.getLogger(__name__)
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logger = logging.getLogger(__name__)
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# this should never be higher than INFO or motion will never be logged
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# this importantly controls which sensor events get logged. DEBUG logs
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logger.setLevel(logging.DEBUG)
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# everything, INFO logs only events that occur when state machine in
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# "sensitive states" (armed, armedCountdown, triggered)
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logger.setLevel(logging.INFO)
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# delay GPIO init to avoid false positive during powerup
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# delay GPIO init to avoid false positive during powerup
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INIT_DELAY = 60
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INIT_DELAY = 60
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@ -32,15 +34,14 @@ def startMotionSensor(pin, location, action):
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def trip(channel):
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def trip(channel):
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if lowPassFilter(pin, 1):
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if lowPassFilter(pin, 1):
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logger.info('detected motion: ' + location)
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action(location, logger)
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action()
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logger.debug('waiting %s for %s to power on', INIT_DELAY, name)
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logger.debug('waiting %s for %s to power on', INIT_DELAY, name)
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t = Timer(INIT_DELAY, partial(_initGPIO, name, pin, GPIO.RISING, trip))
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t = Timer(INIT_DELAY, partial(_initGPIO, name, pin, GPIO.RISING, trip))
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t.daemon = True
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t.daemon = True
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t.start()
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t.start()
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def startDoorSensor(pin, action, sound=None):
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def startDoorSensor(pin, action):
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def trip(channel):
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def trip(channel):
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nonlocal closed
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nonlocal closed
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val = GPIO.input(pin)
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val = GPIO.input(pin)
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@ -48,15 +49,7 @@ def startDoorSensor(pin, action, sound=None):
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if val != closed:
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if val != closed:
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if lowPassFilter(pin, val):
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if lowPassFilter(pin, val):
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closed = val
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closed = val
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if closed:
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action(closed, logger)
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logger.info('door closed')
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if sound:
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sound.play()
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else:
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logger.info('door opened')
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if sound:
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sound.play()
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action()
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_initGPIO('DoorSensor', pin, GPIO.BOTH, trip)
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_initGPIO('DoorSensor', pin, GPIO.BOTH, trip)
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closed = GPIO.input(pin)
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closed = GPIO.input(pin)
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@ -264,28 +264,41 @@ class StateMachine:
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# start all managed threads (we retain ref to these to stop them later)
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# start all managed threads (we retain ref to these to stop them later)
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self._startManaged()
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self._startManaged()
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def action():
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sensitiveStates = (self.states.armed, self.states.armedCountdown, self.states.triggered)
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def sensorAction(location, logger):
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level = logging.INFO if self.currentState in sensitiveStates else logging.DEBUG
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logger.log(level, 'detected motion: ' + location)
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if self.currentState == self.states.armed:
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if self.currentState == self.states.armed:
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self.selectState(_SIGNALS.TRIGGER)
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self.selectState(_SIGNALS.TRIGGER)
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sensitiveStates = (self.states.armed, self.states.armedCountdown, self.states.triggered)
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def actionVideo(pin):
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def videoAction(location, logger, pin):
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sensorAction(location, logger)
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if self.currentState in sensitiveStates:
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if self.currentState in sensitiveStates:
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self.selectState(_SIGNALS.TRIGGER)
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self.fileDump.addInitiator(pin)
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self.fileDump.addInitiator(pin)
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while GPIO.input(pin) and self.currentState in sensitiveStates:
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while GPIO.input(pin) and self.currentState in sensitiveStates:
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time.sleep(0.1)
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time.sleep(0.1)
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self.fileDump.removeInitiator(pin)
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self.fileDump.removeInitiator(pin)
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def doorAction(closed, logger):
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self.soundLib.soundEffects['door'].play()
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level = logging.INFO if self.currentState in sensitiveStates else logging.DEBUG
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entry = 'door closed' if closed else 'door opened'
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logger.log(level, entry)
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if not closed and self.currentState == self.states.armed:
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self.selectState(_SIGNALS.TRIGGER)
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# start non-managed threads (we forget about these because they can exit with no cleanup)
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# start non-managed threads (we forget about these because they can exit with no cleanup)
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startMotionSensor(5, 'Nate\'s room', action)
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startMotionSensor(5, 'Nate\'s room', sensorAction)
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startMotionSensor(19, 'front door', action)
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startMotionSensor(19, 'front door', sensorAction)
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startMotionSensor(26, 'Laura\'s room', action)
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startMotionSensor(26, 'Laura\'s room', sensorAction)
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startMotionSensor(6, 'deck window', partial(actionVideo, 6))
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startMotionSensor(13, 'kitchen bar', partial(actionVideo, 13))
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startDoorSensor(22, action, self.soundLib.soundEffects['door'])
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startMotionSensor(6, 'deck window', partial(videoAction, pin=6))
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startMotionSensor(13, 'kitchen bar', partial(videoAction, pin=13))
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startDoorSensor(22, doorAction)
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startWebInterface(self)
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startWebInterface(self)
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