pyledriver/soundLib.py

233 lines
6.7 KiB
Python

'''
Implements all sound functionality
'''
import logging, os, hashlib, queue, time, psutil
from threading import Event, RLock
from exceptionThreading import ExceptionThread, async
from pygame import mixer
from subprocess import call
from collections import OrderedDict
logger = logging.getLogger(__name__)
class SoundEffect(mixer.Sound):
'''
Represents one discrete sound effect that can be called and played at will.
The clas wraps a mixer.Sound object which maps to one sound file on the
disk. In addition, it implements volume and/or loops. The former sets the
volume permanently (independent of the user-set volume) and the latter
defines how many times to play once called. Both are optional.
'''
def __init__(self, path, volume=None, loops=0):
super().__init__(path)
self.path = path
self.volume = volume
if volume:
self.set_volume(volume)
self.loops = loops
def play(self, loops=None):
loops = loops if loops else self.loops
mixer.Sound.play(self, loops=loops)
def set_volume(self, volume, force=False):
# Note: force only intended to be used by fader
if not self.volume or force:
mixer.Sound.set_volume(self, volume)
class TTSSound(SoundEffect):
'''
Special case of a SoundEffect wherein the sound is a speech file dynamically
created by espeak and stored in tmp.
'''
def __init__(self, path):
super().__init__(path, volume=1.0, loops=0)
self.size = os.path.getsize(path)
def __del__(self):
if os.path.exists(self.path):
os.remove(self.path)
class TTSCache(OrderedDict):
'''
Manages a list of all TTSSounds stored in tmp, and remembers the order files
have been added. Amount of data shall not exceed memLimit; once memLimit is
exceeded, files will be removed in FIFO manner
'''
def __init__(self, memLimit):
super().__init__()
self._memLimit = memLimit
self._memUsed = 0
def __setitem__(self, key, value):
if type(value) != TTSSound:
raise TypeError
OrderedDict.__setitem__(self, key, value)
self._memUsed += value.size
self._maintainMemLimit()
def __delitem__(self, key):
self._memUsed -= self[key].size
OrderedDict.__delitem__(self, key)
def clear(self):
logger.debug('Clearing TTS Cache')
OrderedDict.clear(self)
self._memUsed = 0
def _maintainMemLimit(self):
while self._memUsed > self._memLimit:
OrderedDict.popitem(self, last=False)
class SoundLib:
'''
Main wrapper for pygame.mixer, including methods for changing overall
volume, handling TTS, and hlding the soundfx table for importation
elsewhere. Note that the TTS listener is started as a separate thread,
and speech bits are sent to be prcoess with a queue (which is to be passed
to other threads)
'''
_sentinel = None
def __init__(self):
mixer.pre_init(frequency=44100, size=-16, channels=2, buffer=1024)
mixer.init()
self.soundEffects = {
'disarmedCountdown': SoundEffect(path='soundfx/smb_coin.wav'),
'disarmed': SoundEffect(path='soundfx/smb_pause.wav'),
'armed': SoundEffect(path='soundfx/smb_powerup.wav'),
'armedCountdown': SoundEffect(path='soundfx/smb_jump-small.wav'),
'triggered': SoundEffect(path='soundfx/alarms/burgler_alarm.ogg', volume=1.0, loops=-1),
'door': SoundEffect(path='soundfx/smb_pipe.wav'),
'numKey': SoundEffect(path='soundfx/smb_bump.wav'),
'ctrlKey': SoundEffect(path='soundfx/smb_fireball.wav'),
'wrongPass': SoundEffect(path='soundfx/smb_fireworks.wav'),
'backspace': SoundEffect(path='soundfx/smb_breakblock.wav'),
}
self._ttsSounds = TTSCache(psutil.virtual_memory().total * 0.001)
self.volume = 100
self._applyVolumesToSounds(self.volume)
self._ttsQueue = queue.Queue()
self._stopper = Event()
self._lock = RLock()
def start(self):
self._startMonitor()
def stop(self):
self._stopMonitor()
self._ttsSounds.clear()
# this sometimes casues "Fatal Python error: (pygame parachute) Segmentation Fault"
mixer.quit()
def changeVolume(self, volumeDelta):
newVolume = self.volume + volumeDelta
if newVolume >= 0 and newVolume <= 100:
self._applyVolumesToSounds(newVolume)
def mute(self):
self._applyVolumesToSounds(0)
def speak(self, text):
self._ttsQueue.put_nowait(text)
@async(daemon=False)
def _fader(self, lowerVolume, totalDuration, fadeDuration=0.2, stepSize=5):
with self._lock:
alarm = self.soundEffects['triggered']
alarmVolume = alarm.volume
alarmVolumeDelta = alarmVolume - lowerVolume
masterVolume = self.volume
masterVolumeDelta = self.volume - lowerVolume
sleepFadeTime = fadeDuration / stepSize
for i in range(0, stepSize):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
time.sleep(sleepFadeTime)
time.sleep(totalDuration - 2 * fadeDuration)
for i in range(stepSize - 1, -1, -1):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
time.sleep(sleepFadeTime)
# will not change sounds that have preset volume
def _applyVolumesToSounds(self, volume):
with self._lock:
self.volume = volume
v = volume/100
s = self.soundEffects
for name, sound in s.items():
sound.set_volume(v)
def _ttsMonitor(self):
q = self._ttsQueue
while not self._stopper.isSet():
try:
text = self._ttsQueue.get(True)
if text is self._sentinel:
break
self._playSpeech(text)
q.task_done()
except queue.Empty:
pass
# There might still be records in the queue.
while 1:
try:
text = self._ttsQueue.get(False)
if text is self._sentinel:
break
self._playSpeech(text)
q.task_done()
except queue.Empty:
break
def _playSpeech(self, text):
basename = hashlib.md5(text.encode()).hexdigest()
if basename in self._ttsSounds:
self._ttsSounds.move_to_end(basename)
else:
path = '/tmp/' + basename
call(['espeak', '-a180', '-g8', '-p75', '-w', path, text])
self._ttsSounds[basename] = TTSSound(path)
self._fader(
lowerVolume=0.1,
totalDuration=self._ttsSounds[basename].get_length()
)
self._ttsSounds[basename].play()
logger.debug('TTS engine received "%s"', text)
def _startMonitor(self):
self._thread = t = ExceptionThread(target=self._ttsMonitor, daemon=True)
t.start()
logger.debug('Starting TTS Queue Monitor')
def _stopMonitor(self):
self._stopper.set()
self._ttsQueue.put_nowait(self._sentinel)
self._thread.join()
self._thread = None
logger.debug('Stopping TTS Queue Monitor')
def __del__(self):
self.stop()