add lock to soundlib volume utility

This commit is contained in:
petrucci4prez 2017-06-11 19:34:24 -04:00
parent 4cf3328339
commit 624574df3d
1 changed files with 34 additions and 31 deletions

View File

@ -2,7 +2,7 @@
Implements all sound functionality
'''
import logging, os, hashlib, queue, time, psutil
from threading import Event
from threading import Event, RLock
from exceptionThreading import ExceptionThread, async
from pygame import mixer
from subprocess import call
@ -114,6 +114,7 @@ class SoundLib:
self._ttsQueue = queue.Queue()
self._stopper = Event()
self._lock = RLock()
def start(self):
self._startMonitor()
@ -137,42 +138,44 @@ class SoundLib:
@async(daemon=False)
def _fader(self, lowerVolume, totalDuration, fadeDuration=0.2, stepSize=5):
alarm = self.soundEffects['triggered']
alarmVolume = alarm.volume
alarmVolumeDelta = alarmVolume - lowerVolume
with self._lock:
alarm = self.soundEffects['triggered']
alarmVolume = alarm.volume
alarmVolumeDelta = alarmVolume - lowerVolume
masterVolume = self.volume
masterVolumeDelta = self.volume - lowerVolume
masterVolume = self.volume
masterVolumeDelta = self.volume - lowerVolume
sleepFadeTime = fadeDuration / stepSize
sleepFadeTime = fadeDuration / stepSize
for i in range(0, stepSize):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
for i in range(0, stepSize):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
time.sleep(sleepFadeTime)
time.sleep(sleepFadeTime)
time.sleep(totalDuration - 2 * fadeDuration)
time.sleep(totalDuration - 2 * fadeDuration)
for i in range(stepSize - 1, -1, -1):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
for i in range(stepSize - 1, -1, -1):
if alarmVolumeDelta > 0:
alarm.set_volume(alarmVolume - alarmVolumeDelta * i / stepSize, force=True)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
if masterVolumeDelta > 0:
self._applyVolumesToSounds(masterVolume - masterVolumeDelta * i / stepSize)
time.sleep(sleepFadeTime)
time.sleep(sleepFadeTime)
# will not change sounds that have preset volume
def _applyVolumesToSounds(self, volume):
self.volume = volume
v = volume/100
s = self.soundEffects
for name, sound in s.items():
sound.set_volume(v)
with self._lock:
self.volume = volume
v = volume/100
s = self.soundEffects
for name, sound in s.items():
sound.set_volume(v)
def _ttsMonitor(self):
q = self._ttsQueue